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Downloads

Anything listed  here should work in 225 , Unless otherwise noted.

If you are looking for somthing that isnt listed here , you may try

https://bobsunrealcoop.wordpress.com/category/downloads/

of here
http://bobscoop.comyr.com/

if you still come up dry you can comment and ask for files , of have a browse tho the links page in hopes that another website may have what your looking for. i have gooobs of files that i never uploaded here about mabye 80 gb of stuff so i may have what you were looking for.

Chesse’s mods

ICmutate
icDiscoball
iCflamethrower.u
icinv.u
iCInvasion v1-1.zip
iCJackolantern.u
iCLaserCannon.u
ICMutate.rar
icpack.u
iCSpawnerV2.7z

Maps of unknown updated-ness

Some pawns by Mentalhunter

some random mods from my collection

Postal2 weapons and pawns ported by Mentalhunter(227+/ut)
You will need to download multiple files to get a mod to work they are cross linked.
He  unreasonably asked that you do not redistubute these files on other sites.

Mods by Master moder  Pcube

Mods themed Seroussam

Unreal tools

XCoop stuff
Xcoop is a open source game type for coop games  and is pretty flexible.
It you know a bit of scripting this gamtype is what you want to due your bidding.it included advanced features such as mutatorplus and auroritylevel

paci translartion stuffs

alex mods (stream tracker files) 

More mods and mutators

officaly publihsed stuff

Botpack / ONP stuffs (227h)

presents beta

xcom ports
xcom.zip – All Creatures
XDecoration.u – All Decorations

Random:

guard.zip – Fancy server batch file
HappyXMas.u – Xmas deco items
Leobots.u – scriptedbotspawns
sk.u skeletal slith
/trees1.unr
/u4ebetagold.zip
kVotingHandler.zip

 
 
 
the brush and log from my crashing udm map
consolecmdmut
male3wraith skin
map imorting guide
archive of about 45 int’s for various custom skins
fireworks1.u 227
kniffe release
 
swarmhost
TOscope for unreal1
sinut for unreal1
maxpickupfixmut ( dont use this)
insanthouse Rifle
givestuffv2
The sound files required to enter a BOTPACK game
xtra1.u
 
—————-
Samspawn http://bobscoop.comyr.com/sspawn2_1.zip 
Samspawn is a mod i created to spawn players where they are killed ,Just like kinda in sam coop play .
the method i used here (inventoy) is used  to catch  the respawn on pickup , If your gametype wont support giveitem,  your screwed as of yet.
 
looking at this and one other persons work , im hesitant to post any thing here at all.
i obviouly have a limited level of knoledge of how uscript / replacation / states work.
and it shows in this mod.This was writing about a year ago , and really hasnt changed too much , .
The fact that is in 2 inventory items shows prehaps that i built it wrong ,
it could be a mutator and a  single pickup, but all my statewaiting bullshit( extrewmly important) has per-player vars., calling player properties every 5 ticks is not exactly wonderfull either.
But it just works.
 
As it stands this mod will save a players position  if there are not
Falling,  Swimming , Flying  , or in a killzone/damagezone
, Factoring the nearest pathnodes , will save about every 20 seconds,
 
If they fall of whatever it will wait 5 second b4 tring to save there location again
this it key to what this does since falling off a cliff and hitting ground would other wise result it spawnin where you actully died. and cratering or being stuck.
 
The location , player id and player name is saved. and  exists for about 3 minutes or so  ,
Spawns every 20 seconds?
20 seconds /60= 3 saves per minute perplayer ,avg  players 4 max =  save actores if like 24 of so ,
save actors are static , and dont have any active code.
 
if you crash out , and rejoin it can spawn you where your were  ( if configured that way)
 
if you join the gamae and somone else if already playing , it can be setup to follow them at your first spawn.
 
saves are nonvolitile and are only limited by the lifespan of the hidden actor.
if i made this in 227 i would have made the life span user configable, but 225 thinks lifespan in a constant and wont ompile any thing that changes lifespan IIRC.
 
this is a block diagram of the original idea i cant find  the original drawing to revise it. basic ideas still stand
I removed shit and streamlined this AGAIN and am still not happy with it.
I cant sit here for hours and mess with it  over and over improving features.
 
I have many ideas and improvments that could be added to this when I have intrest to ,
 
-Proper ut support somhow,  currently it wont work asis in ut ,
-Respawn messages ,( they were there and were removed)
-Lives/credits like in original game.(This was tested and then removed)
-Making it only 1 pickup or using a seprate serveractor/mutator to track player savespots.
-Properyly using destroy calls to caught player death like relicsvengence does.
-hookinventory ? A ability to hook a list of giveitems onto the respawn checker.
But it works as is , so why mess with somthing thats not broken?
 
This mod kinda gets changes whenever I feel like it , So you can use it but mabye check back sometimes for random feature  updates.
 
Read the readme of whatever I called the included text file for install/usage  info.
http://bobscoop.comyr.com/sspawn2_1.zip

—————————–

Toasty (udhq/freewebs)
This version is compatible with all gamtypes.

Toasty_old.u

Toasty is a taunt/sound playing  chatintercepter mutator , it can play predefined sound clips when it detects certien words in chat messages.

“toasty_old.toasty”   >Server actors     |    “Toasty_old’>  Serverpacages |   More taunts avalible edit the ini

more taunts files :

DanteTauntz.uax   (udhq/dante/cached)

Mods(Assorted authors)

muzombies(master_unreal)
muzombies is a kinda zombie mod based on the sarrrjlord model with new sounds and textures

muzombies.u

Here are the dots pack mods they seem elusive so here they are for all(:..:.)

(need to put up summons at some point.)
pack.u
pack2.u
pack3.u
Pack4.u
Pack5.u
Pack6.u
Pack7.u

MOD (mental_hunter/ mentalcoop|Animalplanet)

mod is a huge mod that is currently running on my 227 server, it contans almost 1000 weapon butit is 218mb.

MOD

mh/MaDCow.zip

mh/bigbird.zip

——————————————————————–


sausage1.u sausage is a strange mod i made on request of a player ,it is basicly a buch of sauages and food package , originaly created as a joke , the summoms are sausage1.sausage
  • sausage1.stuff
  • sausage1.bacon
  • sausage1.bacon1
  • sausage1.wrap
  • sausage1.meat

male3hex2.pcx

male3hex.pcx

male3green.zip

icexplosives.u

hexentex1.utx

heretictex.utx

greestuff.zip

ghostwalk.zip

gamepack.zip

candybr.zip

bobsmutz.7z(removed ,  Security reasons. Contain part of the autologin system, and therefore the defualts could be extracted ..DUH , How many people made that mistake?)

Vehicles.zip

Unreal_Dungeon_Maker.rar

Ugta.zip

TO-Africa.7z

SSDecoModels.rar

RYSMNST.u

QuakeMPak2.u

Physgun.7z

MovingBall.u

Mantababy.u

KKCreatures.u

JCoop5.zip

ICMutate.rar

Gizmo.u

FChameleon.u

DZItems.rar

CoooPG3.zip

Christmas.u (skw/age – 227 only /  older version) i found this to be the best christmas mod ever so enjoy!

ChamTex.utx

ebcannon.zip

XCOOP files (from udhq/ multiple now dead sites)

Chatlink.7z

DLReporter.zip

extracommands.zip

facemutator.u

iCInvasion%20v1-1.zip

oldxCoop.7z

toasty.zip

xBanSecurity.7z

xCoop3-12-2010.7z

xCoop81910.zip

——————–

TOOLS

226b%20maps%20to%20225F.zip

ULight-Full.zip

UQS.zip

Whirl(2).7z

terraedit.exe

umodel_win32.zip

xconsole.zip

autorunzx.zip

IC

iCJackolantern.u

iCLaserCannon.u

iCflamethrower.u

icDiscoball.u

icinv.u

cpack.u

MAPS

http://bobscoop.comyr.com/files/maps/DM-SkysOnFire_225umx.zip

http://bobscoop.comyr.com/files/maps/IM%20goin%20Down.zip

http://bobscoop.comyr.com/files/maps/SkyIsles.zip

http://bobscoop.comyr.com/files/maps/dmblackice1.zip

http://bobscoop.comyr.com/files/maps/tajcoop.zip

DM-NoSurrender1

http://bobscoop.comyr.com/files/toscope225.7z

 

2 responses to “Downloads

  1. Torin

    December 13, 2014 at 9:47 pm

    MOD – http://www.filefront.com/17281009/Mental-HunteR_MOD_R10.1-227f.zip

    filefront says ‘file not found’ and redirects to their front page

     

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