Anything listed here should work in 225 , Unless otherwise noted.
If you are looking for somthing that isnt listed here , you may try
if you still come up dry you can comment and ask for files , of have a browse tho the links page in hopes that another website may have what your looking for. i have gooobs of files that i never uploaded here about mabye 80 gb of stuff so i may have what you were looking for.
Maps of unknown updated-ness
- (ronbr) 1.unr
- IM goin Down.zip
- /unreal/halloween spirevillage.zip
Some pawns by Mentalhunter
some random mods from my collection
Postal2 weapons and pawns ported by Mentalhunter(227+/ut)
You will need to download multiple files to get a mod to work they are cross linked.
He unreasonably asked that you do not redistubute these files on other sites.
Mods by Master moder Pcube
Mods themed Seroussam
- /unreal/files/tools/226b maps to 225F.zip
- /unreal/U_listtool.exe a ucc gui for stuff
- /unreal/yact.exe cache tool
- /unreal/yact2.exe New beta cache tool demo (Nightly test build)
Xcoop is a open source game type for coop games and is pretty flexible.
It you know a bit of scripting this gamtype is what you want to due your bidding.it included advanced features such as mutatorplus and auroritylevel
- /unreal/files/xcoop/Chatlink.7z – inter server communication module
- /unreal/files/xcoop/DLReporter.zip – 227 download reporter hud
- /unreal/files/xcoop/iCInvasion v1-1.zip
paci translartion stuffs
- See also rys.zip for a full blown rys translation mutator WIP
- /unreal/files/AlexMODs.zip alexadra mods
More mods and mutators
- AssaultGun.u – auto aim minigun
- AssaultShotgun.u – a shotgun
- babydragon.zip dragon playerclass
- baron.u – doom baron 3d
- batttt.zip – lssg bat thing
- devastator.u – duke devistator 225+
- HellWeapons.rar – wip ring weapons
- imp.u – doom imp 3d
- /unreal/iSkins.htm – jays skin making tut
- Maps.zip – ??
- mmlxmas3.zip – mmlxmas 3
- mz.u – mall zombies unrealgold test
- powerpuff.zip – powerpuff playerclass
- quakem2.u – quake monsterpak
- /unreal/ryspak.zip – the rys upak stuff
- /unreal/SantaBrute.zip – santa brutes that throw boxes
- /unreal/sin225.zip – sin ut for unreal
- /unreal/files/candybr.zip baberuths candies
- /unreal/files/GTA Gun and Item Mutator.zip
- <a href=”http://blogcdn.bobisunreal.com/Mods/kVotingHandler.zip
- /unreal/files/rtcw.u -rtcw deco
- /unreal/files/Rturbopawns.u – the scorcher and snake from firestorm
- /unreal/files/santa.zip – santa playerclass
- /unreal/files/skinsclass.7z -??
- /unreal/files/sonicchars.zip – 227 – sonic and tails
- /unreal/files/sspawn2_1.zip – serious sam respawner mod
- /unreal/files/teamnothing.zip – teamnothing mods
- /unreal/files/teddy.u – teddy player
- /unreal/files/TOMBSTONES.7z – add tombstones on player death
- /unreal/files/udhq.zip archive of udhq
- Ugta.zip – unreal gta gamtype
- xcom.u – ripped stuff test
- zhal.u – playerclass
officaly publihsed stuff
Botpack / ONP stuffs (227h)
- /unreal/onp crap/Sounds/Announcer.uax
- /unreal/onp crap/Sounds/BossVoice.uax
- /unreal/onp crap/Sounds/Female1Voice.uax
- /unreal/onp crap/Sounds/Female2Voice.uax
- /unreal/onp crap/Sounds/Male1Voice.uax
- /unreal/onp crap/botpack227h.zip
- /unreal/onp crap/onp crap.zip
- /unreal/onp crap/Sounds.zip
xcom.zip – All Creatures
XDecoration.u – All Decorations
the method i used here (inventoy) is used to catch the respawn on pickup , If your gametype wont support giveitem, your screwed as of yet. looking at this and one other persons work , im hesitant to post any thing here at all. i obviouly have a limited level of knoledge of how uscript / replacation / states work. and it shows in this mod.This was writing about a year ago , and really hasnt changed too much , . The fact that is in 2 inventory items shows prehaps that i built it wrong , it could be a mutator and a single pickup, but all my statewaiting bullshit( extrewmly important) has per-player vars., calling player properties every 5 ticks is not exactly wonderfull either. But it just works. As it stands this mod will save a players position if there are not Falling, Swimming , Flying , or in a killzone/damagezone , Factoring the nearest pathnodes , will save about every 20 seconds, If they fall of whatever it will wait 5 second b4 tring to save there location again this it key to what this does since falling off a cliff and hitting ground would other wise result it spawnin where you actully died. and cratering or being stuck. The location , player id and player name is saved. and exists for about 3 minutes or so , Spawns every 20 seconds? 20 seconds /60= 3 saves per minute perplayer ,avg players 4 max = save actores if like 24 of so , save actors are static , and dont have any active code. if you crash out , and rejoin it can spawn you where your were ( if configured that way) if you join the gamae and somone else if already playing , it can be setup to follow them at your first spawn. saves are nonvolitile and are only limited by the lifespan of the hidden actor. if i made this in 227 i would have made the life span user configable, but 225 thinks lifespan in a constant and wont ompile any thing that changes lifespan IIRC. this is a block diagram of the original idea i cant find the original drawing to revise it. basic ideas still stand I removed shit and streamlined this AGAIN and am still not happy with it. I cant sit here for hours and mess with it over and over improving features. I have many ideas and improvments that could be added to this when I have intrest to , -Proper ut support somhow, currently it wont work asis in ut , -Respawn messages ,( they were there and were removed) -Lives/credits like in original game.(This was tested and then removed) -Making it only 1 pickup or using a seprate serveractor/mutator to track player savespots. -Properyly using destroy calls to caught player death like relicsvengence does. -hookinventory ? A ability to hook a list of giveitems onto the respawn checker. But it works as is , so why mess with somthing thats not broken? This mod kinda gets changes whenever I feel like it , So you can use it but mabye check back sometimes for random feature updates. Read the readme of whatever I called the included text file for install/usage info.
This version is compatible with all gamtypes.
Toasty is a taunt/sound playing chatintercepter mutator , it can play predefined sound clips when it detects certien words in chat messages.
“toasty_old.toasty” >Server actors | “Toasty_old’> Serverpacages | More taunts avalible edit the ini
more taunts files :
muzombies is a kinda zombie mod based on the sarrrjlord model with new sounds and textures
Here are the dots pack mods they seem elusive so here they are for all(:..:.)(need to put up summons at some point.)
MOD (mental_hunter/ mentalcoop|Animalplanet)
mod is a huge mod that is currently running on my 227 server, it contans almost 1000 weapon butit is 218mb.
sausage1.u sausage is a strange mod i made on request of a player ,it is basicly a buch of sauages and food package , originaly created as a joke , the summoms are sausage1.sausage
bobsmutz.7z(removed , Security reasons. Contain part of the autologin system, and therefore the defualts could be extracted ..DUH , How many people made that mistake?)
Christmas.u (skw/age – 227 only / older version) i found this to be the best christmas mod ever so enjoy!
XCOOP files (from udhq/ multiple now dead sites)