Monthly Archives: July 2011

D$k ut2k4 maps ported to unreal 1 (old)

I used to be a member of D$K clan back in the days of ut and ut2k4 6 years ago , and have many memories of playing matches and stuff at Dsm and TheDsk onslaught servers. over the years , dsk site is no more , and some point later due to issues with my ut2004 install being courupted beyond repair , i deleted all my ut2004 cached and converted files ,

they were one of the first to make a “huge” scale onslaght map , dsk – gunshop , the map dsk-dense is specificly meaning full to me as back when it was made for ut that was one of the top favorate maps. so i manages to find 4 dsk maps floating around , and imported them into unreal 1

Dm-dsk-dense – ported fully!

Dm -dsk nursery – ported fully!

Temple of death , – staic meshes

Ctf medivel – static meshes.

the files are in my 227 server someplace and i need to track them down and post them.

I know the guy who made these maps , godmachine aka chuck ,so nobody should get pissed about content being taken and ported.he doesnt play anymore

this was ported in 2011 , and requires me to add links at a latter time

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Posted by on July 28, 2011 in Uncategorized


server status’s

server status’s

ah monsters:

  • Fixed C**2.unr pit  from traping respawninplace players.,
  • Will redirect map C**4 to the old version or I will fix the new one.
  • Added doubleshotgun to sever . (dshot.doubleshotgun)
  • Added UT teddy player model to server (summon teddy.maketeddy to transform in non supporting gametypes ie jcoop)
  • Seems like the sammini is bugging out 226 users so I will remove it.
  • added more powerful carrifle to server.
  • added ‘kamizinalis’
  • May consider changing the gametype to somthing better but stable. im really getting sick of all the false  Tbans that gamtype issues. and i want more out of my experence……



the 225 bcc server hasnt been up :

The  install never got copied to the new drive yet… 8 gb worth of files yeah , mabye i need to rethink that plan. and mabye re-lay it all out.

ahmonsters may turn into the new crazycoop if things continue on the path there taking (custom player models , and multiple mods , with no regard for download size)

227h multi:

yeah well this would require me to deal with the 5 gb worth of unorganized crap i stuffed in it  to use with botpack , and then reinstall the new files.


noname server (nothing here):

this is gold patch to 227h ,  running with compatibility.  and better organized , it will replace mulitgame, but only after i  use it to test some old setups for stability. it currently running part of a setup from the 2 year old crazy coop server.




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Posted by on July 27, 2011 in Server news


Counter strike 1.6 Weapons Beta (for unreal 1)

Gizzy’s csweapons beta !

new link

It’s only a mostly complete sub final  for public testing.


I am Not really big fan of real-life realistic weapons (recoil, reload etc)

but  it  says it works in 224 +   So , yeah cool!


unreal dreams

Anybody here dream in unreal ?

I dream alot about unreal , Here are a few dreams related to unreal that i have had.

  • Most recently it was a very involved dream about my old u4e dm days where i somhow was at a party at the admin’s home and talked him into starting his old server and giving me the old gf2 map.
  • I had kinda of weird dream 2 days ago that i was on a trip to another country  with old freinds from school and somhow was after unreal maps that  somone there had or were making.(mabye a reference to the herd set)
  • Had a bizzare dream that somone redirected all the download links  on here to fake pages
  • Dream i was climbing a mountain/ hill , and there was a stone  button in the rocks that made steps come out of the hill.
  • Dreamed i gave someone a nailgun in exchange for a copy of  “unreal express ” limited addition cd
  • Dreamed about shooting quake and doom pawns in a old building with a quakenailgun.
  • Playing ctf ut FACE/ with a lava pool and a anarcky assualt rifle
  • Dreamed  a room in my home was filled with sliths and that I had no ammo . and had to climb into the ceiling timbers to escape.
  • I have had numerous dream where i find a pc  somplace , (factory , construction site,  terminals etc) and all i care about is if it can run unreal.


I kinda doubt anybody here dreams in unreal since they dont play unreal as much…If you do and want to share that would be cool.

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Posted by on July 26, 2011 in Cool Stuff, off topic


Tags: , , ,

You cannot edit standard maps. They are download protected. (or can you ?)

“You cannot edit standard maps. They are download protected!”

i have seem 3 people mention this .
In unreal / UT, The oringinal maps are download protected for some reason. and if you modify them for watever reson , you cant redownload them on a server,
except if you use udl and remove the dowload prevent byte/bit/ flag value.
this should also work in unreal tournament as the maps are the same format and engine.
Rumor is that you can also use a hex editor to do the same thing…
I downloaded all the standard maps into cache one time to get the guids so it proves i am right.(That is possible , not that you should)

Ii dont even have the maps installed in my 227 install at all.

  • 6138770211D1EC344544279700005453=vortex2.unr
  • 615FE62511D1EB79A000628C7F7269C9=nyleve.unr
  • 538CFB8411D1EBA34544279700005453=dig.unr
  • 1F115EA611D1EB534544279700005453=dug.unr
  • C622228511D1EA89A000628C7F7269C9=passage.unr
  • CDB112A211D1EB504544A4BF00005453=Chizra.unr
  • CDB112A411D1EB504544A4BF00005453=ceremony.unr
  • 2575A84411D1EC584544E58A00005453=dark.unr
  • 441D232211D1EC64A000628C7F7269C9=Harobed.unr
  • AD309DE211D1EC484F007B8338EE014C=TerraLift.unr
  • 913101C511D1EC4D4F007B8338EE014C=terraniux.unr
  • 3BF1F20411D1EBA8A000628C7F7269C9=Noork.unr
  • FBDFB76311D1EBAC454429B000005453=RUINS.unr
  • F988BAA311D1EA91A000628C7F7269C9=Trench.unr
  • CAA6826311D1EBAB4544A4BF00005453=isvkran4.unr
  • CAA6826411D1EBAB4544A4BF00005453=ISVKRAN32.unr
  • C63C63C311D1EBA64544A4BF00005453=ISVDECK1.unr
  • C622228B11D1EA89A000628C7F7269C9=spirevillage.unr
  • 34B2265211D1EC34A000628C7F7269C9=Thesunspire.unr
  • 2575A84611D1EC584544E58A00005453=SkyTown.unr
  • 2575A84511D1EC584544E58A00005453=Skycaves.unr
  • C805BFC211D1EC6F4544E58A00005453=SkyBase.unr
  • 2575A84811D1EC584544E58A00005453=veloraend.unr
  • 5A04084211D1EC444544A4BF00005453=Bluff.unr
  • 2E9D79E211D1EB484544A4BF00005453=dasapass.unr
  • 2E9D79E311D1EB484544A4BF00005453=dasacellars.unr
  • FDB7F32411D1ED07454429B000005453=naliboat.unr
  • A4562E2511D1EAD5454429B000005453=NALIC.unr
  • 45B12E6A11D1EAA8454429B000005453=NaliLord.unr
  • 6E18BB0411D1EA9BA000628C7F7269C9=DCrater.unr
  • 1675597011D1EA8E4F007B8338EE014C=extremebeg.unr
  • 9986E10B11D1EAC74F007B8338EE014C=extremelab.unr
  • E96C86D111D1EB804F007B8338EE014C=extremecore.unr
  • 9986E10411D1EAC74F007B8338EE014C=extremegen.unr
  • 167559A111D1EA8E4F007B8338EE014C=extremedgen.unr
  • E96C86D411D1EB804F007B8338EE014C=extremedark.unr
  • 1675597E11D1EA8E4F007B8338EE014C=extremeend.unr
  • 1E90ACD111D1ED664544279700005453=QueenEnd.unr

I commented on this on oldunreal related to modified unreal  tourny maps and pretty much got ignored.

This ‘could’ mismatch , But I never had a problem with it. It would obviously not matter if you renamed the map or modified it anyway.


In the opposite direction :

Originally this tool was desinged to prevent users from downloading large files from servers with slow connections , Like say you had a 50mb media package and wanted the user to download it from a website or ftp etc.

it also usefull for protecting server-side files  like SSF from nuwbs putting them in the sever packages and causing havoc or security issues  , Some people use this tool on there files (Notably zombie , In jzssf) Along with a block of script to detect if the file is listed in the server packages and automaticly log the error and exit the sever.





Posted by on July 23, 2011 in Cool Stuff, off topic, Uncategorized


Tags: , , , , ,

Going back to my sam ways again? lol


just added quite possible the most annoying mutator , it plays a boing sound every time somone chats a message, more then 2 chars long, so you can hear it over bot chatter. like in sam. i would want a way to detect and ignore message beep or enable /disable at join/ exit , but that may be thinking to hard. the plan here is to make this for chat only , for players , so that in future i can use it it UT-CTFwith the bots yapping so people can acully hear me chat.

also added the kleer skarja and the kamikazie  nali from MOD  by exporting and making them work with 225  , so i can use them on the 225 servers . They need adjustments still.  The kleer projetile still wont show up


It only took like 2 hours of sitting there with the extracted classes to track down the 3 textures 1 mesh and 18 sounds across 10 files and  to combine the  5 subclasses  they lived in  and write up imports , one of the texture refuses to export so it needed to me replaced.


That mod is like spaghetti which is why it almost impossible to port to 227h , it 22 mb of just scripts , and another 195 mb or sound and textures.

if i have patients next with be the hank thing.

but it getting really hot here,   they say it will feel like 110 today


edit : yeah im really into this now but it currently a mix of old and new

im gonna go for it …

samminigub , kleer, kamikaze, ssspikebed , serious speed ,playersounds, willl somhow add  the scorpion thing , and the walker i think  and the mover sounds , and the sniper (possibly)  and or the knife , dependining on dificulty.

the trees will get re added , and hopfully i can think up some scripted events to recreate the triggered sounds in level . but this time it will be backward compatible unlike my 227f server was.


edit 2 :  i have a big post mabye of themed mods coming soon 3 pages..

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Posted by on July 22, 2011 in Server news, Uncategorized



old 225 sever up right now.

the old 225 server as in buggy, hasnt been touched in 2 years  is up

Have to mix thing up a bit every now and then,

it running a xcoop thats propably 2 years out of date and a bunch or packages arnt in the severpackages like they should be , but it seems ‘perfect’, weapon and pawn are randomly droped by pawns , there  a few good weapons there and the monsterspawner it doable but hard, enjoy!.



im also working on a reinstall of 226 >227gold to begin a new server remake project i think? , Again I never know what im doing myself… gold=fail….



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Posted by on July 21, 2011 in Uncategorized