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Csejte Castle HerdCoop Map Pack Updated!

The mammoth Csejte Castle map pack by ViViDy and Team Herd Coop has been recovered in an updated form: 14 out of 33 maps in the set have received bug fixes, and, as I was told, some of these fixes came from ViViDy himself after Newbies. Enjoy the full up-to-date pack.

Download here or here. (144 MB RAR)

Full Description from ViViDy – Google has flagged Geocities.jp for some reason but I didn’t notice any issues. Still, proceed when properly protected.

Previous post by Bob

Platform: Unreal 225+

Compression: RAR

New Music: yes

New Sounds: yes

New Scripts: yes

New Textures: yes

Release Notes:

Csejte Castle Map Pack

Size: 430 MB unpacked

Features:

– huge medieval castles

– space & TRON maps

– 33 huge maps (actually not 35 as stated previously) set in a variety of locations

– detailed BSP & custom art

Image

Part 1: The Prologue

Cave.unr

Csejte Prologue One, On a Dark Caves

Team HerdCoop

Caves#start?peer

Caves.unr

Dark Cave City

Team HerdCoop

S-castle#start?peer

S-Castle.unr

Princess Skaarj Castle

Team HerdCoop

Csejte1#start?peer

Part 2: The Main Campaign

Csejte1.unr

Csejte1 Cachtice Route

Team HerdCoop

Csejte2#Castle?peer

Csejte2.unr

Csejte2 Cachtice Castle

Team HerdCoop

Csejte3#Castle_in?peer

Csejte3.unr

Csejte3 Csejte Castle 1F

Team HerdCoop

Csejte4#Castle2F?peer

Csejte4.unr

Csejte4 Csejte Castle 2F

Team HerdCoop

Csejte5#Castle3F?peer

Csejte5.unr

Csejte Castle 3F

Team HerdCoop

Csejte6#Castle4F?peer

Csejte6.unr

Csejte6 Csejte Castel 4F

Team HerdCoop

Csejte7#Castle5F?peer

Csejte7.unr

Csejte7 Csejte Castle 5F

Team HerdCoop

Csejte8#epilogue_bridge?peer

Csejte8.unr

Csejte8 Epilogue bridge

Team HerdCoop

Csejte9#revenge?peer

Csejte9.unr

Csejte9 Village of ruin

Team HerdCoop

Csejte10#rValley?peer

Csejte10.unr

Csejte10 Valley Route

Team HerdCoop

Csejte11#Cliff_that_rises?peer

Csejte11.unr

Csejte11 Dark Cliff

Team HerdCoop

Csejte12#rises?peer

Csejte12.unr

Csejte12 Secret Passage

Team HerdCoop

Csejte13#start?peer

Csejte13.unr

Csejte13 Airfield in the Csejte

Team HerdCoop

Csejte14#Escape?peer

Csejte14.unr

Csejte14 Base Camp

Team HerdCoop

Csejte15#Csejte15?peer

Csejte15.unr

Csejte15 The way of a deep valley

Team HerdCoop

Csejte16#Csejte16?peer

Zone0#Csejte16?peer

Csejte16.unr

Csejte16 Loophole

Team HerdCoop

Csejte17#start?peer

Csejte17.unr

Csejte17 Three Cliffs

Team HerdCoop

Csejte18#playerstart?peer

Csejte18.unr

Csejte18 Long road to escape

Team HerdCoop

Csejte19#start?peer

Csejte19.unr

Csejte19 Csejte Sky Park

Team HerdCoop

Csejte20#Next?peer

Csejte20#Next?peer

Csejte20.unr

Csejte20 Sky Base

Team HerdCoop

Csejte21#start?peer

Csejte21.unr

Csejte21 Sky Base 2

Team HerdCoop

Attacked_1#start?peer

Part 3: The Detour

Zone0.unr

Csejte Another root Zone Zero

Team HerdCoop

Zone1#start?peer

Zone1.unr

Trip Zone1

Team HerdCoop

Zone2#pod?peer

Zone2.unr

Zone2 City

Team HerdCoop

Zone3#start?peer

Zone3.unr

Zone3 Azuchi Japan

Team HerdCoop

Zone4#start?peer

Zone4.unr

Zone4 Azuchi Castle

Team HerdCoop

Zone5#start?peer

Zone5.unr

Zone5 Caves

Team HerdCoop

Zone5-2#start?peer

Zone5-2.unr

Zone5-2 Caves2

Team HerdCoop

Zone6#start?peer

Zone6.unr

Zone6 Csejte Foundry

Team HerdCoop

Zone7#start?peer

Zone7.unr

Zone7 Dark Night of The Wonderland

Team HerdCoop

csejte16#start?peer

Huge, vast Japanese-themed maps, indoor & outdoor, multiple settings.

Maps created by Team HerdCoop & ViViDy, previously exclusive to their Coop server.

Despite the huge update, the maps are still beta and therefore subject to change.

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The test map: Hextown, Nostagia 2009 Edition

Hextown is a interesting re-texture of the classic map skytown.

I had the idea many years ago when i was playing  Hexen ,  a doom2 engine game on the doomsday engine in coop . I liked the look of the 8 bit textures and figured they were worth  making a unreal map with. But i didn’t really want to make a new map just to test to  see how it looks.`

I ripped the textures from hexan using some ancient map editing tools written for doom and put the textures into a new unreal texture file. now what the hell am i gonna do with this?

At the time one of my favorite  town like maps was skytown. so it made a good candidate to test the textures.So thats what i did i retextured  skytown. Back then I barely know what i was doing and half the textures came out screwed since i didnt  understand texture standards and pallates

Im not gonna make this more then it is , its just a crappy retextured version of skytown.

 

it includes 2  reskinned pawns that  where new at the time , or my own ideas.First is the zombie skarja from masterunreal , with blood sounds.
The second is my attempt to make a warlord into a harpy. it sort or resembled harpy  barly, but  the colors are wrong. its different never the less.

While its really just a boring test map, I enjoy playing it from time to time just because it looks like a skytown in hexen  might look . and it sort of 8 bit ish , every texture was changed, the pawns  decorations glass , water , etc it is really very strange looking.

Like others in my footsteps i also considered porting the sprites , but never bothered to try.I also had tracked down some oldskool crossbow and staff that  i planned on using from killernali.u but i never bothered to add them. I have no idea where they are now  anyway.

Will I ever work on the map again , Probably not,It’s not worth anything. Except mabye to re import the texture package now that i know what im doing. I still have the original texture source files i exported , but  unless i have some crazy retro urge again , I think ill pass on using 64×64 8 bit textures on many  future projects. they do have a great oldskool  look tho.

The utx file heretictex.utx  is include and  your welcome to use them  or re import them into another package.  But the textures are likely from hexen not hertic,I think i used  that name since I already had a hexentex.utx file  already.I bet if i hunt online i could find hd versions of these texture packages to use instead ( something to look into), But  that wasnt the effect i was going for with this map.

This map was sort or all but forgotten ,Intill I started digging tho my files to find a few  of my lost maps.I am gonna upload this one  and some others not so much for anybody else , But just to keep a copy online so i dont lose it again. Your welcome to play it but its kinda silly.  Download link

 
 

Mounted Artillery mod by Bleeder91

I havnt featured anybodies work here in a while  mainly since theres not much interesting being made anymore for unreal.

Artillery is a pack of stationary weapons that can be placed inside any map you’re building. You can encroach to operate it. Alt fire zooms in, while primary fire unleashes a volley of whatever you want. You can crouch/switch weapon to let go if enemies come in to close. the weapons are limited to certain degrees, so you can’t fire at everything around you, but almost everything is editable in the class.
Preview:

Pack now contains:
– Machinegun.
– Rocket Launcher.
– Multi Turret (Instant-hit bullets or projectiles).
– Sniper Rifle.
– FlameThrower.

Download Links:
http://www.multiupload.nl/0551CI9NZN
http://bleeder91.webs.com/Artillery_V1.rar

 

 

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HerdCoop Csejte Map pack

I was really planning on holding this back , Intill it was more finished and mature, But since I just noticed newbies playground now has these maps on there server the way for  things survive  and be enjoyed is to share not to hold private.

any way , without further ado i present:

HerdCoop Csejte Mappack

full description from vividy

download updated version 2013 here

Platform………….: unreal 225 +
Compression Format…: 7zip

new music …… yes

new textures…yes

Release Notes
The Csejte Mappack ,

379 mb unpacked
A 35 map coop mapset set in a multitude of locations

featues

  • – medival like castles
  • – Space and tron maps
  • – 35 walking packed maps!
  • – Detailed bsp and custom art!

Best castle maps hands down , these maps arnt your averege coop maps that are 10- 20 minutes long -These maps are huge , anywhere from 30 – 60 minutes each , and the fun never ends since there are 21 maps in the first part that about 15 hours of play!

The map set is broken up into 4 main ‘chapters’
part one your adventure begins:
cave
caves
s-castle

part 2 the castle maps begin

csejte1.unr Csejte1 Cachtice Route Team Herd Coop Csejte2#Castle?peer :
Csejte2.unr Csejte2 Cachtice Castle Team Herd Coop Csejte3#Castle_in?peer :
Csejte3.unr Csejte3 Csejte Castle 1F Team Herd Coop Csejte4#Castle2F?peer :
Csejte4.unr Csejte4 Csejte Castle 2F Team Herd Coop Csejte5#Castle3F?peer :
Csejte5.unr Csejte Castle 3F Team Herd Coop Csejte6#Castle4F?peer :
Csejte6.unr Csejte6 Csejte Castel 4F Team Herd Coop Csejte7#Castle5F?peer :
Csejte7.unr Csejte7 Csejte Castle 5F Team Herd Coop Csejte8#epilogue_bridge?peer :
Csejte8.unr Csejte8 Epilogue bridge Team Herd Coop Csejte9#revenge?peer :
Csejte9.unr Csejte9 Village of ruin Team Herd Coop Csejte10#rValley?peer :
Csejte10.unr Csejte10 Valley Route Team Herd Coop Csejte11#Cliff_that_rises?peer :
Csejte11.unr Csejte11 Dark Cliff Team Herd Coop Csejte12#rises?peer :
Csejte12.unr Csejte12 Secret Passage Team Herd Coop Csejte13#start?peer :
Csejte13.unr Csejte13 Airfield in the Csejte Team Herd Coop Csejte14#Escape?peer :
Csejte14.unr Csejte14 Base Camp Team Herd Coop Csejte15#Csejte15?peer :
Csejte15.unr Csejte15 The way of a deep valley Team Herd Coop Csejte16#Csejte16?peer : Zone0#Csejte16?peer :
Csejte16.unr Csejte16 Loophole Team Herd Coop Csejte17#start?peer :
Csejte17.unr Csejte17 Three Cliffs Team Herd Coop Csejte18#playerstart?peer :
Csejte18.unr Csejte18 Long road to escape Team Herd Coop Csejte19#start?peer :
Csejte19.unr Csejte19 Csejte Sky Park Team Herd Coop Csejte20#Next?peer : Csejte20#Next?peer :
Csejte20.unr Csejte20 Sky Base Team Herd Coop Csejte21#start?peer :
Csejte21.unr Csejte21 Sky Base 2 Team Herd Coop Attacked_1#start?peer :

part3
zone0.unr
zone1
zone2
zone2
zone4
zone5
zone5-2
zone6
zone7

To hugely vast japan themed maps multiple setting , both indor and outdoor
mapscreated by team herd coop and Vividy ,
seen only running on there coop server !,

These are beta maps and are subject to change! a few teleporter urls  will need to be changed , like zone6.

this post may be edited when i have more time.

 
 

Bat pawn part 2 (4 months late LoL )

ok yeah  you may recall a pawn (monster) in the stargatelssg mappack , referered to as Duch02 , A bat like creature based  off of gasbag.

Its was halloween time,  So I wanted to use the bat thing on my servers and in my map project. But the bat is dependent on a 21mb textures package …ugh.

Well some simple  looking in the editor would have you determine that the only thing in that texture package it references is the projectile skin,  Silly? yes.very  bad design. , The single projetile was also in a seperate package from the pawn.

Anyway I decided I wanted that pawn badly.So instead of jerking around with the editor and removing the dependency, I just exported the mesh and subclassed gasbag as  it already basicly is  gasbag with some slightly modified code.

I made no attempt  to seriously ‘port’ the pawn , and decided to forgo the projectile and the sounds leaving only the bat mesh. I didnt want it  to shoot anything since that not wat bats do.

Im reality the mesh isnt even very bat like  at all but it kinda resembles a bat so it works , Its fairly uncommon so it surprises people who haven’t seen it much or out side of the stargate pack.

I am not gonna post it here right away , Since im still messing with the settings and may break down and try to add  sound and  the projectiles back , a possibly a extra black skin.  but definit ly before halloween mabye .. lol.

I think i covered all the points here ,The mesh/model is from a stargate lssg mappack. and im really just making it work so to speak.  the model is not mine.

I original planned to simply ‘fi’x it just break the dependency of the textures and re add then into the projectile file  and may still, but the editor gave me quite a bit of trouble so  just ended up doing it this way.

Download here

 
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Posted by on February 16, 2012 in Downloads, PAWN DATABASE

 

twt zombies mod for unreal 225 (buggy)

I was trowling the forums today a month ago  and ran over this post under new content releases , thats nothing notable by itself,  but as i read on -a notice that source to the zombies was included so to decided to see the ‘source’ to see if it was real source or  just normal include files.

i have habbit of downloading everything by certin members so i downloaded it anyway. first download was corupt , second one was ok , map included wouldnt load due to missing files. so i was unable to see it , But decided i was interested in the zombie mod , peaked at the meshes in umodel  and decided it was something i wanted to port to unrealgold (yay for vertex meshes) and since source was included this should be trival to ucc the files ( model files were included!),

had to remove the normal botback references to get it to compile , then there was the meshmap errors , seems almost like the soure that was included was just utpt or wot exported script , as the import texture nums were wrong , and also one mesh had a totaly invalid texturemap specified .

finished up- got it to complie with no errors after 20 minutes . and did i quik play test this is were my worries were further proven , the meshes had been extracted use utpt or wot for certin , the animations were messed up and no attemp was made to re sequence around the buggy frames.

futher more the compiled script throws 3 continuous scripterrors that overflow the log -two from a missing animation sequence (possibly due to the mesh being screwed up) and a access none  i managed to trace all the  way back to the root class melee scripts that i still cant get to go away , despite blocking out the entire meelie function with none checks,

they look somthing like this shot , but less ugly

Unrealgold version

mz.TWT_Zombies_mutator
summon mz.TWT_ZombieBalin //class TWT_ZombieBalin extends TWT_ZombiePawn;
summon mz.TWT_ZombieBalin02 //class TWT_ZombieBalin02 extends TWT_ZombieBalin;
summon mz.TWT_ZombieBalin03 //class TWT_ZombieBalin03 extends TWT_ZombieBalin;
summon mz.TWT_ZombieBalin04 //class TWT_ZombieBalin04 extends TWT_ZombieBalin;
summon mz.TWT_ZombieBalin05 //class TWT_ZombieBalin05 extends TWT_ZombieBalin;
summon mz.TWT_ZombieBalin06 //class TWT_ZombieBalin06 extends TWT_ZombieBalin;
summon mz.TWT_ZombieGordo //class TWT_ZombieGordo extends TWT_ZombiePawn;
summon mz.TWT_ZombieGordo02 //class TWT_ZombieGordo02 extends TWT_ZombieGordo;
summon mz.TWT_ZombieGordo03 //class TWT_ZombieGordo03 extends TWT_ZombieGordo;
summon mz.TWT_ZombieGordo04 //class TWT_ZombieGordo04 extends TWT_ZombieGordo;
summon mz.TWT_ZombieGordo05 //class TWT_ZombieGordo05 extends TWT_ZombieGordo;
summon mz.TWT_ZombieGordo06 //class TWT_ZombieGordo06 extends TWT_ZombieGordo;
summon mz.TWT_ZombieNurse //class TWT_ZombieNurse extends TWT_ZombiePawn;
summon mz.TWT_Zombies_mutator //class TWT_Zombies_mutator expands Mutator config(MallZombies);
summon mz.TWT_ZombieTraci //class TWT_ZombieTraci extends TWT_ZombiePawn;
summon mz.TWT_ZombieTraci2 //class TWT_ZombieTraci2 extends TWT_ZombieTraci;
summon mz.TWT_ZombieTraje //class TWT_ZombieTraje extends TWT_ZombiePawn;
summon mz.TWT_zombietraje1 //class TWT_zombietraje1 extends TWT_zombieTraje;
summon mz.TWT_zombieTraje2 //class TWT_zombieTraje2 extends TWT_zombieTraje;
summon mz.TWT_zombieTraje3 //class TWT_zombieTraje3 extends TWT_zombieTraje;

any way heres a  unrealgold version for enjoyment it buggy but the access none are gone ,The mellee attack is totaly removed and semi reworked still needs more work. Thers a zombie spawner mutator included but im not sure you want to use it as it will freak out if your map isnt pathnoded or has to many nodes. pretty bad code really.

The mutator wil crash out 225  but it works perfecty in 227 , Thers is a script recuse loop issue in 225 , and due to the code the guy used , It tried to spawn postbeginplay without a delay , so in 225 you cant even start the server with it in the hookmutator list  without it locking up…

you can safely summon the indivudual zombies , with to much error , dont bother with the mutator

it been a month and i have lost intrest in fixing this further atm

 
2 Comments

Posted by on December 29, 2011 in Downloads, New content releases, PAWN DATABASE

 

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More holiday mods , TVA coop server , Crashes on Join , Unreal mini series

skippinig around a  bit here…

im trying to come up with original holiday mods , But time is sparse for me and creating original content even half attemp takes effort.

im disapointed that there no winter leveling coop or  ERchristams  this year and that nobodies doing the winter thing.

—————————————————————–

Present1

I made up all these meshes in meshmaker , The snowman , gifts , and tree

The tree lights and ornaments are loaded dynamicly from mmlxmas3 , althought it not required to run.

Theres  mutators in there to add tree and presents and snow man  to the maps, and another to add snow to a few maps it wip as usual..

you can shoot the presents and they contain gifts  and pickups , and they have random wrapping papers skins

im tring hard to come up with more stuff wreaths , candy canes etc , but it seems as if the internet is fully of people and sites that want to sell you models and nothing for free.  mabye i can make a wreat in meshmaker but candycane is to hard to free form.

present1.pinetreez

presnt1.snowman

present1.prsent1

present1.lightstring

no download link yet since  its still got dependencies to weird packages i dont remeber.

soon!

——————————————————-

new tva coop server

in other news lucas has asked me to host the tva coop server for them , witch i will do for a few days to a week  since im felling generous.

it just a vannila unreal coop server for them to jerk around on nothing special

————————

225 join crashes

Also altho it will only concern people that use  the mostly deprecated*  255 and nephthys in the installs they play with online with , I have downgraded back to the 1.4 release since a few people were reporting crashes trying to join the 1.5 alpha.

* 225 is depresiated by 227h, noone uses the  nephthys redirects any more so it wont help you clientside.227h is probably safer?

————-

oh h ere a cool unreal ‘movie’ i found on youtube i wish there was more

——————————————————————————-

I will try to post again before the holidays but who knows.

mabye i will have a christmass eve frag fest of somthing or play some other games.. time will tell

 
 

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