Category Archives: Cool Stuff

Mounted Artillery mod by Bleeder91

I havnt featured anybodies work here in a while  mainly since theres not much interesting being made anymore for unreal.

Artillery is a pack of stationary weapons that can be placed inside any map you’re building. You can encroach to operate it. Alt fire zooms in, while primary fire unleashes a volley of whatever you want. You can crouch/switch weapon to let go if enemies come in to close. the weapons are limited to certain degrees, so you can’t fire at everything around you, but almost everything is editable in the class.

Pack now contains:
– Machinegun.
– Rocket Launcher.
– Multi Turret (Instant-hit bullets or projectiles).
– Sniper Rifle.
– FlameThrower.

Download Links:



Tags: , , , ,

Hyzorans uaok map progress and website

To be honest , I forgot completly about hyzorans site. I tweeted about it like 6 months ago and forgot to add it to the links page.

reasons i dont remeber to talk about his work:

1)It hosted on
A site that peerblocklist p2p blocks unless i explicitly allow it temporarily.
2)It has no rss feed or any subscribion methonds so i often dont visit to check up on it.
3) im partial to 225 only stuff and his pack is for 227h

But i digress.

He is working on a 227 mapset called UAOK , Witch you have probably never heard of. often unappreciated as well.

I had the privilege of  playing on some of these unfinished maps and I can say they are certinly different from the normal maps you  ussally see, of Course they use 227 features as is, So that saying a bit much  mabye.But you will just have to wait to see them yourselves.

hears some lovely screenshots. …and sweet grass

I would point you to the alpha release of uaok episode 1 but the link is long since dead, and you dont want to spoil the release of the beta.

His site also contains a enhanced 227h weapons pack with muzzleflashes and emitters.

if you want to read more about these maps visit his site

Leave a comment

Posted by on March 15, 2012 in Cool Stuff


A month of other things and catch-up

Yeah im sure visitors have noticed Nothing got posted here in the last 25 days. I try to post about every few days here..

I have been busy making some money, also i traveled to maryland for a day ( 160 miles each way) to help somone move and  have also been doing some geocaching on the wonderful 70 degree days we have been having lately and trying to go  outside away from the computers for a break.

As for the unreal scene there isnt to much going on. I have been watching , My servers have been empty now other then a few visitors a week.

goldmod got added to the tva server but there still is no interface to purchase stuff or even groundwork to use the values of coins you collect.

Dual automags were added as well.

The new updated version of samspawn (sspawn2.38) Witch I didnt announce yet has a critical flaw in the fact that it is no longer working at all. ops never run out and update things without testing first..

So the spawn where killed is borked on the ah monster server , The issue dosnt seem to effect the crazy sever as it is   hooked into the ssf respawn function when i rebuilt the xcoop gamtype last time.  so the issue is in ssrcl someplace I need to look at, But it not  that bad you can manage  thru the maps if you are awake when you play ,    try harder not to die , it will be fixed soon.

BBG found my posting about his 3 maps on here and we talked a bit and he gave me permision to modify his maps to remove the checkpoints   (In reference to bbgbarrels map), But I dont want to create issues with mismatches so (or want to redownlaod files ) I am just gonna push a serverside change to ‘break’ the event links to  the checkpoint messages since there  (Bstatic), I will leave the checkpoints intact if the players  wish to use them.

I have talked about since like forever creating a player triggered message for that sort of thing , like in serious sam , where it a chattrigger, but it trick to retrofit that into a map serverside, as the instagator  of the event is not passed to the trigger or somthing?? I forgot why it didnt work last time.

That will get pushed next time the serverside mutator  get updated to the ah monsters server , the changes are already in place on the crazy server.

I added a few new monsters to the ah server like the cyberdisc’s and increased the difficulty by creating more dropwhenkilled rules also i added monsterspawn202 to it as well but its not in use atm.

Both the ahmonsters and tva server got a a full mapvote list auto fill ,So every map up to a week ago is now in the mapvote , about 900 or so so if you want to play any specific map it there to play, anytime you want. i will add even more as time goes by.

I messed around a bit attemping to landscape part of the ron5a maps but only succedded in dropping the framerate from 50 to 12 via mesh decoration overkill.ue1 engine not great for  landscaping

Ron made a cool map which is based on a  youtube video of a game similar to  mariobros “Clone: A Lenda do Heroi” played from a side view where you fight with a sword. The maps is  basic , But if you watch the original video it kinda cool that he recreated it.

He is also making a few videos to youtube  of play througs of some of his maps if you interesting in watching somone who knows the way.

Also there was another ‘main’ release of some of his maps,  download

Ok yeah just noticed he moved yet again  to look like i need to fix all the link again ;/(

stop moving damit lol you lose people  and all the  links break when you move! i lost 90% of my established visitors that way!

some screen shot of some parts I liked

I read in a forum that Dots is working on a mod to get UT clients to connect to a 227 server.  To bad it not the other way around ut runs like mollasas on here.

if your looking for weird  tracker music  for maps and want weird stuff i found this collection or chiptune tracker music.

I started messing around with gf2 a bit more and somewhat ported  the vooddoobfgmutaton and exxessive weapon to unreal for a future project.(a more complete gf2 port)

One of the new features that was intruduced in the not yet released 227i patch is the abbility to allow 226f clients to join a compatible 227i server , this will be a game changer for me if it works as they say.

pcube is working on a voice clip playing translator mod and needs people who wish to submit voiveovers.  This mod is is stillborn to me  as only 1% of people use the jgass gametype.

Hyzoran  told me somthing about his maps that i was suppost to be excited about but total forgot what it was—Sry mate.

oh yeah and is back online but it kinda ‘vandalized’ so to speak lol


HerdCoop Csejte Map pack

I was really planning on holding this back , Intill it was more finished and mature, But since I just noticed newbies playground now has these maps on there server the way for  things survive  and be enjoyed is to share not to hold private.

any way , without further ado i present:

HerdCoop Csejte Mappack

full description from vividy

download updated version 2013 here

Platform………….: unreal 225 +
Compression Format…: 7zip

new music …… yes

new textures…yes

Release Notes
The Csejte Mappack ,

379 mb unpacked
A 35 map coop mapset set in a multitude of locations


  • – medival like castles
  • – Space and tron maps
  • – 35 walking packed maps!
  • – Detailed bsp and custom art!

Best castle maps hands down , these maps arnt your averege coop maps that are 10- 20 minutes long -These maps are huge , anywhere from 30 – 60 minutes each , and the fun never ends since there are 21 maps in the first part that about 15 hours of play!

The map set is broken up into 4 main ‘chapters’
part one your adventure begins:

part 2 the castle maps begin

csejte1.unr Csejte1 Cachtice Route Team Herd Coop Csejte2#Castle?peer :
Csejte2.unr Csejte2 Cachtice Castle Team Herd Coop Csejte3#Castle_in?peer :
Csejte3.unr Csejte3 Csejte Castle 1F Team Herd Coop Csejte4#Castle2F?peer :
Csejte4.unr Csejte4 Csejte Castle 2F Team Herd Coop Csejte5#Castle3F?peer :
Csejte5.unr Csejte Castle 3F Team Herd Coop Csejte6#Castle4F?peer :
Csejte6.unr Csejte6 Csejte Castel 4F Team Herd Coop Csejte7#Castle5F?peer :
Csejte7.unr Csejte7 Csejte Castle 5F Team Herd Coop Csejte8#epilogue_bridge?peer :
Csejte8.unr Csejte8 Epilogue bridge Team Herd Coop Csejte9#revenge?peer :
Csejte9.unr Csejte9 Village of ruin Team Herd Coop Csejte10#rValley?peer :
Csejte10.unr Csejte10 Valley Route Team Herd Coop Csejte11#Cliff_that_rises?peer :
Csejte11.unr Csejte11 Dark Cliff Team Herd Coop Csejte12#rises?peer :
Csejte12.unr Csejte12 Secret Passage Team Herd Coop Csejte13#start?peer :
Csejte13.unr Csejte13 Airfield in the Csejte Team Herd Coop Csejte14#Escape?peer :
Csejte14.unr Csejte14 Base Camp Team Herd Coop Csejte15#Csejte15?peer :
Csejte15.unr Csejte15 The way of a deep valley Team Herd Coop Csejte16#Csejte16?peer : Zone0#Csejte16?peer :
Csejte16.unr Csejte16 Loophole Team Herd Coop Csejte17#start?peer :
Csejte17.unr Csejte17 Three Cliffs Team Herd Coop Csejte18#playerstart?peer :
Csejte18.unr Csejte18 Long road to escape Team Herd Coop Csejte19#start?peer :
Csejte19.unr Csejte19 Csejte Sky Park Team Herd Coop Csejte20#Next?peer : Csejte20#Next?peer :
Csejte20.unr Csejte20 Sky Base Team Herd Coop Csejte21#start?peer :
Csejte21.unr Csejte21 Sky Base 2 Team Herd Coop Attacked_1#start?peer :


To hugely vast japan themed maps multiple setting , both indor and outdoor
mapscreated by team herd coop and Vividy ,
seen only running on there coop server !,

These are beta maps and are subject to change! a few teleporter urls  will need to be changed , like zone6.

this post may be edited when i have more time.


Christmas / holiday mods pt1

It late in the month already i made no attempt to start any holiday maps since im busy and still have people bothering me about the halloween map. But I have to make some effort here…

so i list here some xmas related mods for enjoyment.


Mmlxmas (moo moo land xmas) Is  probably the best known christmas mod although honestly it kinda lame and old , It has almost no custom models and hardly any decorations etc

*I link to the seemingly never released mmlxmas3  version  since version 1 and 2 are know to hang servers and as a bonus it includes the source.something you dont see in any other version.

Download link


summon MMLXmas3.ani1panel //class ani1panel expands Panel;
summon MMLXmas3.ani2panel //class ani2panel expands Panel;
summon MMLXmas3.ani3panel //class ani3panel expands Panel;
summon MMLXmas3.ani4panel //class ani4panel expands Panel;
summon MMLXmas3.BabySnowCow //class BabySnowCow expands BabyCow;
summon MMLXmas3.BabyXmasQueen //class BabyXmasQueen expands XmasQueen;
summon MMLXmas3.BabyXmasQueenShield //class BabyXmasQueenShield expands XmasQueenShield;
summon MMLXmas3.BearNad //class BearNad expands Grenade;
summon MMLXmas3.bigsnowball //class bigsnowball expands snowball2; -source file
summon MMLXmas3.BigTeddy //class BigTeddy expands Teddy;
summon MMLXmas3.Blue //class Blue expands XmasLights; –
summon MMLXmas3.Box //class Box expands Actor;
summon MMLXmas3.Candy //class Candy expands Bandages; –
summon MMLXmas3.CandyAmmo //class CandyAmmo expands Ammo;
summon MMLXmas3.CoalAmmo //class CoalAmmo expands Ammo;
summon MMLXmas3.coalfire //class coalfire expands IceSmoke;
summon MMLXmas3.coalnad //class coalnad expands Grenade; –
summon MMLXmas3.coalrocket //class coalrocket expands Rocket; -source file
summon MMLXmas3.coalseekingrocket //class coalseekingrocket expands SeekingRocket;
summon MMLXmas3.firesmall //class firesmall expands SpriteBallChild;
summon MMLXmas3.FruitBrust //class FruitBrust expands ParticleBurst2;
summon MMLXmas3.FruitCake1 //class FruitCake1 expands FruitCakeSmall; -source file
summon MMLXmas3.FruitCake2 //class FruitCake2 expands FruitCakeSmall; -source file
summon MMLXmas3.FruitCakeAmmoNew //class FruitCakeAmmoNew expands Ammo;
summon MMLXmas3.FruitCakeBomb //class FruitCakeBomb expands Grenade;
summon MMLXmas3.FruitCakeCannon //class FruitCakeCannon expands FlakCannon;
summon MMLXmas3.FruitCakeFragments //class FruitCakeFragments expands WallFragments;
summon MMLXmas3.FruitCakeHealth //class FruitCakeHealth expands Health;
summon MMLXmas3.FruitcakePuker //class FruitcakePuker expands Pupae;
summon MMLXmas3.FruitCakeSmall //class FruitCakeSmall expands Chunk1;
summon MMLXmas3.FruitShell //class FruitShell expands FlakShell;
summon MMLXmas3.FruitSpark //class FruitSpark expands SmallSpark;
summon MMLXmas3.GiantSnowBag //class GiantSnowBag expands GiantGasbag;
summon //class glass expands GlassFragments;
summon MMLXmas3.Green //class Green expands XmasLights; –
summon MMLXmas3.GreenBelt //class GreenBelt expands ShieldBelt;
summon MMLXmas3.GreenPresentFragments //class GreenPresentFragments expands WoodFragments;
summon //class ice expands BigRock;
summon MMLXmas3.ice2 //class ice2 expands ice;
summon MMLXmas3.ice2shellcase //class ice2shellcase expands iceshellcase; -source file C:\base227\MMLXmas3\classes\ice2shellcase.uc
summon MMLXmas3.IceAmmo //class IceAmmo expands Ammo; -source file C:\base227\MMLXmas3\classes\IceAmmo.uc
summon MMLXmas3.IceBehemoth //class IceBehemoth expands Behemoth; -source file C:\base227\MMLXmas3\classes\IceBehemoth.uc
summon MMLXmas3.IceBruteProj //class IceBruteProj expands IceRifleProj; -source file C:\base227\MMLXmas3\classes\IceBruteProj.uc
summon MMLXmas3.icechip //class icechip expands Chip; -source file C:\base227\MMLXmas3\classes\icechip.uc
summon MMLXmas3.IceMag //class IceMag expands AutoMag; -source file C:\base227\MMLXmas3\classes\IceMag.uc
summon MMLXmas3.IceManta //class IceManta expands Manta; -source file C:\base227\MMLXmas3\classes\IceManta.uc
summon MMLXmas3.IceMinigun //class IceMinigun expands Minigun; -source file C:\base227\MMLXmas3\classes\IceMinigun.uc
summon MMLXmas3.iceproj //class iceproj expands snowball2; -source file C:\base227\MMLXmas3\classes\iceproj.uc
summon MMLXmas3.IceRifle //class IceRifle expands Rifle; -source file C:\base227\MMLXmas3\classes\IceRifle.uc
summon MMLXmas3.IceRifleProj //class IceRifleProj expands StingerProjectile; -source file C:\base227\MMLXmas3\classes\IceRifleProj.uc
summon MMLXmas3.icerifleproj2 //class icerifleproj2 expands IceRifleProj; -source file C:\base227\MMLXmas3\classes\icerifleproj2.uc
summon MMLXmas3.IceRing //class IceRing expands RingExplosion4; -source file C:\base227\MMLXmas3\classes\IceRing.uc
summon MMLXmas3.iceshellcase //class iceshellcase expands ShellCase; -source file C:\base227\MMLXmas3\classes\iceshellcase.uc
summon MMLXmas3.IceSmoke //class IceSmoke expands SpriteSmokePuff; -source file C:\base227\MMLXmas3\classes\IceSmoke.uc
summon MMLXmas3.IceSmoke2New //class IceSmoke2New expands RingExplosion4; -source file C:\base227\MMLXmas3\classes\IceSmoke2New.uc
summon MMLXmas3.IceSpark //class IceSpark expands SmallSpark; -source file C:\base227\MMLXmas3\classes\IceSpark.uc
summon MMLXmas3.IceTentacle //class IceTentacle expands Tentacle; -source file C:\base227\MMLXmas3\classes\IceTentacle.uc
summon MMLXmas3.LightWallHitEffectXmas //class LightWallHitEffectXmas expands LightWallHitEffect; -source file C:\base227\MMLXmas3\classes\LightWallHitEffectXmas.uc
summon MMLXmas3.MedPresent //class MedPresent expands Presents; -source file C:\base227\MMLXmas3\classes\MedPresent.uc
summon MMLXmas3.mmlXmasMutator //class mmlXmasMutator expands Mutator;
summon MMLXmas3.NaughtyListGun //class NaughtyListGun expands Eightball;
summon MMLXmas3.newstartrail //class newstartrail expands QueenTeleportEffect;
summon MMLXmas3.obsantahat //class obsantahat expands Actor;
summon MMLXmas3.ornament //class ornament expands Ammo;
summon MMLXmas3.OrnamentBlue //class OrnamentBlue expands OrnamentDec;
summon MMLXmas3.OrnamentDec //class OrnamentDec expands Decoration;
summon MMLXmas3.OrnamentGreen //class OrnamentGreen expands OrnamentDec; -source file C:\base227\MMLXmas3\classes\OrnamentGreen.uc
summon MMLXmas3.OrnamentOrange //class OrnamentOrange expands OrnamentDec;
summon MMLXmas3.OrnamentPurple //class OrnamentPurple expands OrnamentDec; -source file C:\base227\MMLXmas3\classes\OrnamentPurple.uc
summon MMLXmas3.OrnamentRed //class OrnamentRed expands OrnamentDec;
summon MMLXmas3.OrnamentWhite //class OrnamentWhite expands OrnamentDec;
summon MMLXmas3.OrnamentYellow //class OrnamentYellow expands OrnamentDec;
summon MMLXmas3.ornshooter //class ornshooter expands snowthrower;
summon MMLXmas3.peeball //class peeball expands snowball2; –
summon MMLXmas3.peeball2 //class peeball2 expands FlakShell;
summon MMLXmas3.peeburst //class peeburst expands smallsburst;
summon MMLXmas3.peeGelPuff //class peeGelPuff expands GreenGelPuff;
summon MMLXmas3.PeeSplash //class PeeSplash expands splash; -source file C:\base227\MMLXmas3\classes\PeeSplash.uc
summon MMLXmas3.Presents //class Presents expands Decoration; -source file C:\base227\MMLXmas3\classes\Presents.uc
summon MMLXmas3.PukeProjectile //class PukeProjectile expands SlithProjectile; -source file C:\base227\MMLXmas3\classes\PukeProjectile.uc
summon MMLXmas3.QueenProjectileGreen //class QueenProjectileGreen expands QueenProjectile; -source file C:\base227\MMLXmas3\classes\QueenProjectileGreen.uc
summon MMLXmas3.QueenProjectileRed //class QueenProjectileRed expands QueenProjectile; -source file C:\base227\MMLXmas3\classes\QueenProjectileRed.uc
summon MMLXmas3.QueenProjectileYellow //class QueenProjectileYellow expands QueenProjectile; -source file C:\base227\MMLXmas3\classes\QueenProjectileYellow.uc
summon MMLXmas3.Red //class Red expands XmasLights; -source file C:\base227\MMLXmas3\classes\Red.uc
summon MMLXmas3.RedBelt //class RedBelt expands ShieldBelt; -source file C:\base227\MMLXmas3\classes\RedBelt.uc
summon MMLXmas3.RedPresentFragments //class RedPresentFragments expands WoodFragments; -source file C:\base227\MMLXmas3\classes\RedPresentFragments.uc
summon MMLXmas3.SantaASMD //class SantaASMD expands ASMD; -source file C:\base227\MMLXmas3\classes\SantaASMD.uc
summon MMLXmas3.santahat //class santahat expands Pickup; -source file C:\base227\MMLXmas3\classes\santahat.uc
summon MMLXmas3.SantaHatArmor //class SantaHatArmor expands Armor; -source file C:\base227\MMLXmas3\classes\SantaHatArmor.uc
summon MMLXmas3.SantaKevlarSuit //class SantaKevlarSuit expands KevlarSuit; -source file C:\base227\MMLXmas3\classes\SantaKevlarSuit.uc
summon MMLXmas3.ShieldBeltEffectGreen //class ShieldBeltEffectGreen expands ShieldBeltEffect; -source file C:\base227\MMLXmas3\classes\ShieldBeltEffectGreen.uc
summon MMLXmas3.ShieldBeltEffectRed //class ShieldBeltEffectRed expands ShieldBeltEffect; -source file C:\base227\MMLXmas3\classes\ShieldBeltEffectRed.uc
summon MMLXmas3.Sign //class Sign expands Actor; -source file C:\base227\MMLXmas3\classes\Sign.uc
summon MMLXmas3.SignChristmas //class SignChristmas expands Signs; -source file C:\base227\MMLXmas3\classes\signchristmas.uc
summon MMLXmas3.SignHolidays //class SignHolidays expands Signs; -source file C:\base227\MMLXmas3\classes\SignHolidays.uc
summon MMLXmas3.Signs //class Signs expands Decoration; -source file C:\base227\MMLXmas3\classes\Signs.uc
summon MMLXmas3.SmallPresent //class SmallPresent expands Presents; -source file C:\base227\MMLXmas3\classes\SmallPresent.uc
summon MMLXmas3.smallsburst //class smallsburst expands snowburst; -source file C:\base227\MMLXmas3\classes\smallsburst.uc
summon MMLXmas3.snowammo //class snowammo expands Ammo; -source file C:\base227\MMLXmas3\classes\snowammo.uc
summon MMLXmas3.SnowBag //class SnowBag expands Gasbag; -source file C:\base227\MMLXmas3\classes\SnowBag.uc
summon MMLXmas3.snowball2 //class snowball2 expands FlakShell; -source file C:\base227\MMLXmas3\classes\snowball2.uc
summon MMLXmas3.snowblob //class snowblob expands GreenBlob; -source file C:\base227\MMLXmas3\classes\snowblob.uc
summon MMLXmas3.snowblob2 //class snowblob2 expands snowblob; -source file C:\base227\MMLXmas3\classes\snowblob2.uc
summon MMLXmas3.snowbrute //class snowbrute expands LesserBrute; -source file C:\base227\MMLXmas3\classes\snowbrute.uc
summon MMLXmas3.snowbunny //class snowbunny expands NaliRabbit; -source file C:\base227\MMLXmas3\classes\snowbunny.uc
summon MMLXmas3.snowburst //class snowburst expands ParticleBurst2; -source file C:\base227\MMLXmas3\classes\snowburst.uc
summon MMLXmas3.snowchunk //class snowchunk expands MasterChunk; -source file C:\base227\MMLXmas3\classes\snowchunk.uc
summon MMLXmas3.snowChunk1 //class snowChunk1 expands Chunk1; -source file C:\base227\MMLXmas3\classes\snowChunk1.uc
summon MMLXmas3.snowChunk1orn //class snowChunk1orn expands snowChunk1; -source file C:\base227\MMLXmas3\classes\snowChunk1orn.uc
summon MMLXmas3.snowchunk2 //class snowchunk2 expands Chunk2; -source file C:\base227\MMLXmas3\classes\snowchunk2.uc
summon MMLXmas3.snowchunk2orn //class snowchunk2orn expands snowchunk2; -source file C:\base227\MMLXmas3\classes\snowchunk2orn.uc
summon MMLXmas3.snowChunk3 //class snowChunk3 expands Chunk3; -source file C:\base227\MMLXmas3\classes\snowChunk3.uc
summon MMLXmas3.snowchunk4 //class snowchunk4 expands Chunk4; -source file C:\base227\MMLXmas3\classes\snowchunk4.uc
summon MMLXmas3.snowcow //class snowcow expands Cow; -source file C:\base227\MMLXmas3\classes\snowcow.uc
summon MMLXmas3.SnowDrop //class SnowDrop expands SnowFlake; -source file C:\base227\MMLXmas3\classes\SnowDrop.uc
summon MMLXmas3.snowexpl //class snowexpl expands SpriteBallChild; -source file C:\base227\MMLXmas3\classes\snowexpl.uc
summon MMLXmas3.snowflak //class snowflak expands FlakCannon; -source file C:\base227\MMLXmas3\classes\snowflak.uc
summon MMLXmas3.SnowFlake //class SnowFlake expands Effects; -source file C:\base227\MMLXmas3\classes\snowflake.uc
summon MMLXmas3.SnowGen //class SnowGen expands SnowGenerator; -source file C:\base227\MMLXmas3\classes\SnowGen.uc
summon MMLXmas3.SnowGenerator //class SnowGenerator expands Effects; -source file C:\base227\MMLXmas3\classes\SnowGenerator.uc
summon MMLXmas3.SnowGeneratorStorm //class SnowGeneratorStorm expands SnowGenerator; -source file C:\base227\MMLXmas3\classes\SnowGeneratorStorm.uc
summon MMLXmas3.SnowLord //class SnowLord expands WarLord; -source file C:\base227\MMLXmas3\classes\SnowLord.uc
summon MMLXmas3.snowman1 //class snowman1 expands snowman3; -source file C:\base227\MMLXmas3\classes\snowman1.uc
summon MMLXmas3.snowman2 //class snowman2 expands snowman3; -source file C:\base227\MMLXmas3\classes\snowman2.uc
summon MMLXmas3.snowman3 //class snowman3 expands SteelBox; -source file C:\base227\MMLXmas3\classes\snowman3.uc
summon MMLXmas3.SnowPanel //class SnowPanel expands Panel; -source file C:\base227\MMLXmas3\classes\SnowPanel.uc
summon MMLXmas3.snowproj //class snowproj expands snowball2; -source file C:\base227\MMLXmas3\classes\snowproj.uc
summon MMLXmas3.snowrocket //class snowrocket expands Rocket; -source file C:\base227\MMLXmas3\classes\snowrocket.uc
summon MMLXmas3.snowshooter //class snowshooter expands GESBioRifle; -source file C:\base227\MMLXmas3\classes\snowshooter.uc
summon MMLXmas3.snowskaarj //class snowskaarj expands SkaarjAssassin; -source file C:\base227\MMLXmas3\classes\snowskaarj.uc
summon MMLXmas3.snowsmoke //class snowsmoke expands GreenGelPuff; -source file C:\base227\MMLXmas3\classes\snowsmoke.uc
summon MMLXmas3.snowstinger //class snowstinger expands Stinger; -source file C:\base227\MMLXmas3\classes\snowstinger.uc
summon MMLXmas3.snowthrower //class snowthrower expands snowstinger; -source file C:\base227\MMLXmas3\classes\snowthrower.uc
summon MMLXmas3.SnowTitan //class SnowTitan expands Titan; -source file C:\base227\MMLXmas3\classes\SnowTitan.uc
summon MMLXmas3.StarAmmo //class StarAmmo expands Ammo; -source file C:\base227\MMLXmas3\classes\StarAmmo.uc
summon MMLXmas3.starblade //class starblade expands RazorBlade; -source file C:\base227\MMLXmas3\classes\starblade.uc
summon MMLXmas3.StarBladeAlt //class StarBladeAlt expands RazorBladeAlt; -source file C:\base227\MMLXmas3\classes\StarBladeAlt.uc
summon MMLXmas3.starflare //class starflare expands MercFlare; -source file C:\base227\MMLXmas3\classes\starflare.uc
summon MMLXmas3.StarGazer //class StarGazer expands Razorjack; -source file C:\base227\MMLXmas3\classes\StarGazer.uc
summon MMLXmas3.startrail //class startrail expands smallsburst; -source file C:\base227\MMLXmas3\classes\startrail.uc
summon MMLXmas3.Teddy //class Teddy expands Flare; -source file C:\base227\MMLXmas3\classes\Teddy.uc
summon MMLXmas3.TeddyAmmo //class TeddyAmmo expands Ammo; -source file C:\base227\MMLXmas3\classes\TeddyAmmo.uc
summon MMLXmas3.TeddyBear //class TeddyBear expands Stinger; -source file C:\base227\MMLXmas3\classes\teddybear.uc
summon MMLXmas3.tinsel //class tinsel expands DAmmo5; -source file C:\base227\MMLXmas3\classes\tinsel.uc
summon MMLXmas3.TinselammoNew //class TinselammoNew expands Ammo; -source file C:\base227\MMLXmas3\classes\TinselammoNew.uc
summon MMLXmas3.TinselKrall //class TinselKrall expands KrallElite; -source file C:\base227\MMLXmas3\classes\TinselKrall.uc
summon MMLXmas3.TinselKrallElite //class TinselKrallElite expands TinselKrall; -source file C:\base227\MMLXmas3\classes\TinselKrallElite.uc
summon MMLXmas3.TinselLeglessKrall //class TinselLeglessKrall expands LeglessKrall; -source file C:\base227\MMLXmas3\classes\TinselLeglessKrall.uc
summon MMLXmas3.tinselshooter //class tinselshooter expands Stinger; -source file C:\base227\MMLXmas3\classes\tinselshooter.uc
summon MMLXmas3.TinselSpark //class TinselSpark expands SmallSpark; -source file C:\base227\MMLXmas3\classes\TinselSpark.uc
summon MMLXmas3.White //class White expands XmasLights; -source file C:\base227\MMLXmas3\classes\White.uc
summon MMLXmas3.WhitePresentFragments //class WhitePresentFragments expands WoodFragments; -source file C:\base227\MMLXmas3\classes\WhitePresentFragments.uc
summon MMLXmas3.XmasAmplifier //class XmasAmplifier expands Amplifier; -source file C:\base227\MMLXmas3\classes\XmasAmplifier.uc
summon MMLXmas3.XmasDevilfish //class XmasDevilfish expands Devilfish; -source file C:\base227\MMLXmas3\classes\XmasDevilfish.uc
summon MMLXmas3.xmasdirt //class xmasdirt expands splash; -source file C:\base227\MMLXmas3\classes\xmasdirt.uc
summon MMLXmas3.xmasdirtburst //class xmasdirtburst expands ParticleBurst; -source file C:\base227\MMLXmas3\classes\xmasdirtburst.uc
summon MMLXmas3.XmasFly //class XmasFly expands Fly; -source file C:\base227\MMLXmas3\classes\XmasFly.uc
summon MMLXmas3.XmasFly2 //class XmasFly2 expands XmasFly; -source file C:\base227\MMLXmas3\classes\XmasFly2.uc
summon MMLXmas3.XmasLights //class XmasLights expands Light; -source file C:\base227\MMLXmas3\classes\XmasLights.uc
summon MMLXmas3.XmasMercenary //class XmasMercenary expands Mercenary; -source file C:\base227\MMLXmas3\classes\XmasMercenary.uc
summon MMLXmas3.XmasMercenaryElite //class XmasMercenaryElite expands XmasMercenary; -source file C:\base227\MMLXmas3\classes\XmasMercenaryElite.uc
summon MMLXmas3.XmasPanel1 //class XmasPanel1 expands Panel; -source file C:\base227\MMLXmas3\classes\XmasPanel1.uc
summon MMLXmas3.XmasPanel2 //class XmasPanel2 expands Panel; -source file C:\base227\MMLXmas3\classes\XmasPanel2.uc
summon MMLXmas3.XmasQueen //class XmasQueen expands Queen; -source file C:\base227\MMLXmas3\classes\XmasQueen.uc
summon MMLXmas3.xmasqueenshield //class xmasqueenshield expands QueenShield; -source file C:\base227\MMLXmas3\classes\XmasQueenShield.uc
summon MMLXmas3.XmasRingExplosion //class XmasRingExplosion expands RingExplosion; -source file C:\base227\MMLXmas3\classes\XmasRingExplosion.uc
summon MMLXmas3.XmasRingExplosion2 //class XmasRingExplosion2 expands RingExplosion2; -source file C:\base227\MMLXmas3\classes\XmasRingExplosion2.uc
summon MMLXmas3.XmasRingExplosion3 //class XmasRingExplosion3 expands RingExplosion3; -source file C:\base227\MMLXmas3\classes\XmasRingExplosion3.uc
summon MMLXmas3.XmasRingExplosion4 //class XmasRingExplosion4 expands RingExplosion4; -source file C:\base227\MMLXmas3\classes\XmasRingExplosion4.uc
summon MMLXmas3.XmasSkaarjBerserker //class XmasSkaarjBerserker expands SkaarjBerserker; -source file C:\base227\MMLXmas3\classes\XmasSkaarjBerserker.uc
summon MMLXmas3.XmasSkaarjGunner //class XmasSkaarjGunner expands SkaarjGunner; -source file C:\base227\MMLXmas3\classes\XmasSkaarjGunner.uc
summon MMLXmas3.XmasSkaarjInfantry //class XmasSkaarjInfantry expands SkaarjInfantry; -source file C:\base227\MMLXmas3\classes\XmasSkaarjInfantry.uc
summon MMLXmas3.XmasSkaarjOfficer //class XmasSkaarjOfficer expands SkaarjOfficer; -source file C:\base227\MMLXmas3\classes\XmasSkaarjOfficer.uc
summon MMLXmas3.XmasSkaarjProjectileGreen //class XmasSkaarjProjectileGreen expands SkaarjProjectile; -source file C:\base227\MMLXmas3\classes\XmasSkaarjProjectileGreen.uc
summon MMLXmas3.XmasSkaarjProjectileRed //class XmasSkaarjProjectileRed expands SkaarjProjectile; -source file C:\base227\MMLXmas3\classes\XmasSkaarjProjectileRed.uc
summon MMLXmas3.XmasSkaarjSniper //class XmasSkaarjSniper expands SkaarjSniper; -source file C:\base227\MMLXmas3\classes\XmasSkaarjSniper.uc
summon MMLXmas3.XmasSkaarjTrooper //class XmasSkaarjTrooper expands SkaarjTrooper; -source file C:\base227\MMLXmas3\classes\XmasSkaarjTrooper.uc
summon MMLXmas3.XmasSkaarjWarrior //class XmasSkaarjWarrior expands SkaarjWarrior; -source file C:\base227\MMLXmas3\classes\XmasSkaarjWarrior.uc
summon MMLXmas3.XmasSuperHealth //class XmasSuperHealth expands SuperHealth; -source file C:\base227\MMLXmas3\classes\XmasSuperHealth.uc
summon MMLXmas3.XmasTazerProj //class XmasTazerProj expands TazerProj; -source file C:\base227\MMLXmas3\classes\XmasTazerProj.uc
summon MMLXmas3.Yellow //class Yellow expands XmasLights; -source file C:\base227\MMLXmas3\classes\Yellow.uc
summon MMLXmas3.YellowSnowSlith //class YellowSnowSlith expands Slith; -source file C:\base227\MMLXmas3\classes\YellowSnowSlith.uc



santa brute are just that there like brute with santa skins

download link


Summon SantaBrute.Santax – Original Santa Brute
Summon SantaBrute.Apux – Lesser Santa Brute
Summon SantaBrute.BigSantax – Big Santa Brute
Summon SantaBrute.Boorx – Elf Brute
Summon SantaBrute.Rix – Weaker Lesser Santa
Summon SantaBrute.SantaBrutex – Weaker Santa Brute


santa player / bot

santa player is just that it a simple santa playerpawn model / skin , u cant use it online hardley anywhere but it fun




… you need to wait till next post


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enforcer pawns

Here’s all the pawns to test or watever , They all work with all versions.

They are a bit  buggy  but quite usable- Theres  a few  incorrect animation sequences and a few access nones in there( not really my fault they were copied directly from the original scripts). Thats the reason I was testing them

fixed a bunch of script errors and updated the following packages:

wallguard ,reaper,basilik,silverback

im still working on these and importing all the maps in the entire game as well. so whatever about any mismatches.

some of them still need ALOTof work b4 they are proper.

Heres a download link to all of them




screenshots of only half of them:







in other news , i also tried exporting stuff for moblie forces ,  adv pinbal and a bunch of other u1 games  and had no luck.


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Halloween spirevillage beta

Halloween spirevillage – A hallowewen-ish map based off of spirevillage



-haunted forest with suprises

-haunted house ( well not yet)
-spooky lake
-Large graveyard
-underground crypts and tombs
-secret cave areas
-upper village
-hay maze

ideas from this map are from multiple people.

all editing was done by me bob

For anybody thats interested in using or playing it , This map is a ever evolving project , so you can expect mismatches online . There is certenly plans to expand the map to include a bridge to the  spire and to complete the house and village areas  and add caves and tombs and more decoration.

Thers is a crap load of stuff mylevel’ed into the map as well.

The map has 2 ends one will goto mylevel , one will goto deathhouse witch you wont have.

I am losing interest in this in favor of other projects like the undying maps and xcom stuff, So this is going on the backburner for now.

I am sticking this here since i am open about sharing my stuff and acully want others to see my work. ironically i think i forget to change the author tag..


Do whatever ?:

its still a wip , dont hate.


there seems to be a trend in ut where you credit every shred of the work you reused , so just to cover my bases :

credits to specific in map content used :

The map included geometry  from the following maps

level1.unr ( the ramp to the village)
passage,une ( the lake rock brush)
02village ( few of the pasages , and some houses)
coldpassge.unr( some tombs)
mh-deathhouse (tombstones)
mh death??? (more tombstones)
map_23 (xcom) ( crypts , tombstones some textures)
map_24 (xcom) (the farm models , hay bales tractor etc)
hellow33n.unr ( a unused trap and one of the music tracks)

It uses the following mods
Quakempak2beta ( by mu)
tobiotreesa ( ??)
sinistral tree pack – (bsed offf of treepack2 btw)
icjackolantern (cheese)
hallow_fx (bob)
hallows_pawns (bob)
farmdeo (xcom enforcer- xdecoration.u)
rtnpdeco ( ripped from herd maps)

halween2 ( from dm-hellow33n.unr)
blackstar ( from ut mh)
killersaber ( from a old console game)

halloweentex from jay maps
crypt2 (ut)

a random banner/sign maker  online and other from google image search


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