Monthly Archives: May 2011
Bonus : U4e pokeman monstermaker playerclass map i never finished .. im sure ther was a katana in there somwhere lol
also need to draw up dm-u4e-gf2 soon.
Well both my server ini got corupted today , not sure how , they have wat looks to be cached data from a webbrowser saved randomly into them idk wtf happend but the 227 ones is running and i will have the 225 one running later . no biggy easy to fix just that why they are down.
VERY long post today , Downlaods , Oldmap plans, Map hunts , server updates , and leveling
-Posted some new files into the downloads section. mostly stuff a few people were looking for.
-Mapvote is now running on the blah monsters server , it features at least every pack if not every map on there.this means it the only server probably with 450 maps and voting enabled.
someday i would like to post my mapfix mutator here witch addressed multiple map issues ,
- – many fixes for the samspawn dead ends/issues is some map,
- – coop door/ mover trigger fixes
- – Crude RYS translation for most rys maps trans/ events/triggers etc
- – added item spawns
- – adds trees to the maps
- fixes for about 60 maps
I had this idea yesterday to make’ build objects’ basicly a system of summonable triggers and logic components so that players can summon them and set the events/tags and make there own logic events.
like with textures swaping visible lights to show output or somthing.( all visible actors)
this would let players do stupid stuff like built control systems in game.
Objects would be placed like maketrigger (class) tag , event , owner or somthing. idk
Heres a old map idea i had from utU4E days, This map was acually made. and lost (long story)
Here is a expination of what your looking at in that chicken scratch picture.
It had various katana secrets – Traps , Teleports, Death zones where you would need certin playerclases to enter without getting killed, It had a 4 step bunker switch wicth required the katana and some expert timing to trigger . it had secrets under the stairs accessibly by katana / shrinkbugging into it.
This map was like a map in a map , as the normal player would see just a hallway with a painting and some room leading to a outside hanger area with strangeloves and rocketv2s, but the secret was in the painting , you stepped into the frame and there was a small 20 x 20 tunnel in the darkness to the left.
you teleported into the tunnel using the katana and instantly fall to you death ,unless you were holding left strafe that is then you would be on a platform ledge.The ledge connected to a hallway and lead down some stairs. the stairs have slots in them where some lead to kill zones and one lead to a room with pickups and armor.continuing down the stairs there was a number of fake floors which were spaced in such a way that you needed the additional speed of the katata to cross them.
At he end of the hall it was a seeminly dead end. 1 hole in the wall , yet again to teleport into , but this was a trap. pointing straihg would teleport you into center room where you will hit a block and fell to your death. you need to aim up or down to land in the room before that one . This was the begining of a teleport tunnel 3 X 3 maze left was slime zone , safe from the zhals , right was lava safe from devils. you navagate left up right or right up left and end in another room with 4 holes , teleport into the correct of the 16 hole in this wall to enter the pentogonal shaped room. this room contain a sliding floor panel and 1 door on each side.
you enter one door and use the katata to teleport into the next where there is a switch that triggers the door on the other side of the room this door stay open for 5 seconds, just enough tiem to use the teleport altfir to jump tho the current door before it close and run into the other side door. there ther is a swith and a teleporrter that returns you to the big room again this time the panel in the floor is open.
You enter the bunker. ther are nothing but boxes in there. but 2 of the boxes are non solid and you walk tho them into the wall.
This is were the progress stoped. never to be finished agian -bob/packman
I forget most of this since it was almost 11 years ago.
I want to make a insane teleporter maze at some point. Somthing like this :
Also im loooking for a map that was on jac kal s 2 years ago. It had puzzles in it and looked roughly like this picture in some areas . It was 4 moving stones across a pit That there was 4 swithes to move to the correct spaces. Ther was mecenerys that spawned at the start. after geting acorrss the rocks , ther was a door leading to a hallway ,and slime floor everywhere , Wher you have to run to a lift. Further into the map was a long hallway with 4 sliding platforma triggered by 4 switches remotely. after that ther was a tile floor with semisolid floors tiles,wher you have to walk on a angle.
In map 2 there was a outside area , Wher the was a pit to fall with 4 button in and overreaching control pannel pressing the wrong button cuased the floor to open and you fell to your death.
Why I Dislike Leveling up and RPGS
I invested almost 40 hours into this and it got corupted by the admin so he reset all the stats.
Why waste your time leveling just to get something that can be gone in a instant?
in this day and age where people play the games for achivments ……
if you read this far you get a prize later.
Maplogger V1 Download link: http://bobscoop.comyr.com/maplogger.zip
A mutator For Logging maps / helping Builing Spreadsheet database of maps running on your server
this mutator will save the author , level entry text , title , filenames , songs , pawncount and all end urls.
This is kinda in response to a certian somone who dedicated A large amount of work manuly builing a maplist for a certian 450 map coop server.(not me)
I figured there has to be a faster way. so i made it.
what this does is creates a comma delimited config data for the maps as they are loaded, for export into excel or another database
Exaple imported ouput:
todo : switchlevel when not advance and pathnode counting
download link http://bobscoop.comyr.com/mapurlmut.zip
mapurlmut is a end teleporter swapping mutator i made for rerouting coop map packs. i know that theres already ways to do this ,
but most are limited to a dozen maps or so, This it easy to use, simple to confige ,Requires no script knoledge at all and supports 400 url changes.
download link : http://bobscoop.comyr.com/consolecmds.zip
we all seen them , autorun command mutator for your servers these days every gametype/ mutator has the,…
they suffer from 2 problems
1 the values change via other things.( like consumption)
2 the object your tring to effect may not yet exist.
the mutator allow for a set or comand to be repeatady set .