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Monthly Archives: June 2013

Csejte Castle HerdCoop Map Pack Updated!

The mammoth Csejte Castle map pack by ViViDy and Team Herd Coop has been recovered in an updated form: 14 out of 33 maps in the set have received bug fixes, and, as I was told, some of these fixes came from ViViDy himself after Newbies. Enjoy the full up-to-date pack.

Download here or here. (144 MB RAR)

Full Description from ViViDy – Google has flagged Geocities.jp for some reason but I didn’t notice any issues. Still, proceed when properly protected.

Previous post by Bob

Platform: Unreal 225+

Compression: RAR

New Music: yes

New Sounds: yes

New Scripts: yes

New Textures: yes

Release Notes:

Csejte Castle Map Pack

Size: 430 MB unpacked

Features:

– huge medieval castles

– space & TRON maps

– 33 huge maps (actually not 35 as stated previously) set in a variety of locations

– detailed BSP & custom art

Image

Part 1: The Prologue

Cave.unr

Csejte Prologue One, On a Dark Caves

Team HerdCoop

Caves#start?peer

Caves.unr

Dark Cave City

Team HerdCoop

S-castle#start?peer

S-Castle.unr

Princess Skaarj Castle

Team HerdCoop

Csejte1#start?peer

Part 2: The Main Campaign

Csejte1.unr

Csejte1 Cachtice Route

Team HerdCoop

Csejte2#Castle?peer

Csejte2.unr

Csejte2 Cachtice Castle

Team HerdCoop

Csejte3#Castle_in?peer

Csejte3.unr

Csejte3 Csejte Castle 1F

Team HerdCoop

Csejte4#Castle2F?peer

Csejte4.unr

Csejte4 Csejte Castle 2F

Team HerdCoop

Csejte5#Castle3F?peer

Csejte5.unr

Csejte Castle 3F

Team HerdCoop

Csejte6#Castle4F?peer

Csejte6.unr

Csejte6 Csejte Castel 4F

Team HerdCoop

Csejte7#Castle5F?peer

Csejte7.unr

Csejte7 Csejte Castle 5F

Team HerdCoop

Csejte8#epilogue_bridge?peer

Csejte8.unr

Csejte8 Epilogue bridge

Team HerdCoop

Csejte9#revenge?peer

Csejte9.unr

Csejte9 Village of ruin

Team HerdCoop

Csejte10#rValley?peer

Csejte10.unr

Csejte10 Valley Route

Team HerdCoop

Csejte11#Cliff_that_rises?peer

Csejte11.unr

Csejte11 Dark Cliff

Team HerdCoop

Csejte12#rises?peer

Csejte12.unr

Csejte12 Secret Passage

Team HerdCoop

Csejte13#start?peer

Csejte13.unr

Csejte13 Airfield in the Csejte

Team HerdCoop

Csejte14#Escape?peer

Csejte14.unr

Csejte14 Base Camp

Team HerdCoop

Csejte15#Csejte15?peer

Csejte15.unr

Csejte15 The way of a deep valley

Team HerdCoop

Csejte16#Csejte16?peer

Zone0#Csejte16?peer

Csejte16.unr

Csejte16 Loophole

Team HerdCoop

Csejte17#start?peer

Csejte17.unr

Csejte17 Three Cliffs

Team HerdCoop

Csejte18#playerstart?peer

Csejte18.unr

Csejte18 Long road to escape

Team HerdCoop

Csejte19#start?peer

Csejte19.unr

Csejte19 Csejte Sky Park

Team HerdCoop

Csejte20#Next?peer

Csejte20#Next?peer

Csejte20.unr

Csejte20 Sky Base

Team HerdCoop

Csejte21#start?peer

Csejte21.unr

Csejte21 Sky Base 2

Team HerdCoop

Attacked_1#start?peer

Part 3: The Detour

Zone0.unr

Csejte Another root Zone Zero

Team HerdCoop

Zone1#start?peer

Zone1.unr

Trip Zone1

Team HerdCoop

Zone2#pod?peer

Zone2.unr

Zone2 City

Team HerdCoop

Zone3#start?peer

Zone3.unr

Zone3 Azuchi Japan

Team HerdCoop

Zone4#start?peer

Zone4.unr

Zone4 Azuchi Castle

Team HerdCoop

Zone5#start?peer

Zone5.unr

Zone5 Caves

Team HerdCoop

Zone5-2#start?peer

Zone5-2.unr

Zone5-2 Caves2

Team HerdCoop

Zone6#start?peer

Zone6.unr

Zone6 Csejte Foundry

Team HerdCoop

Zone7#start?peer

Zone7.unr

Zone7 Dark Night of The Wonderland

Team HerdCoop

csejte16#start?peer

Huge, vast Japanese-themed maps, indoor & outdoor, multiple settings.

Maps created by Team HerdCoop & ViViDy, previously exclusive to their Coop server.

Despite the huge update, the maps are still beta and therefore subject to change.

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random jgrass pawn bot mutater idea

This isnt typical of a post , but i cant decide where to post it for now

just was sitting here thinking about jgrass mutate commands,
or more importantly potential impact on unsterilized custom mutate commands.since they reference a pawn sender. Its a over though ridiculous  idea that probably cant work for obvious reasons. but hear me out.

if pawns  can call mutate commands ., witch they cant exactly , due to them not being jplayers, but my idea can still exist for say bots etc , or a custom written jpawn class.

lets say you have a custom pawn root class, where in implemented  a way to call mutate , or even server mutate so to speak. this isnt exactly relevent to the idea but hang tight.

your root pawn class can have hooks , for each action , like say attacking , or waiting or enterzone(zone info) or other vectors. each of these vectors has a list of “commands” to call similar to a dispatcher.  the commands should be in the form of text console commands. such as “mutate  x” , or “say l” this dispatcher could be a special replaceable proxy class, or info block.a mutator that hooks on bot events to do anything.

what you have now is a way to customize the pawns to do stuff.after the fact.
dynamically and by config. this lets you do dumb stuff like interact with a mutator that doesn’t exist in till after the fact or is created by at third party.

-how it could work potentaily-
pawn goes to some state  > calls this console command >
the command is processed by a custom mutatorplus( or on its own  such as say) to validate the pawn issuer> ,
the pawn is identified and some action is taken. like say he selects a cutom gun or triggers a event , idk it limitless really.the pawn could chat or call swarmmass or somthing., or just use it to call say / debug  for state changes.

this would allow you to plug into pawn events to radd / eroute actions  to future mutators.??? or for no reason allow a random pawn to call a mutate command that weren’t written properly in the first place….

tldr:
crazy scripted pawn bot turns on his flash light becuase he entered a  a dark room, he mentions “its dark in here” in say,  and tricks another player into thinking he is real.. . all becuase of some action hooks that your mod  customizes with just  a mutator.

 
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Posted by on June 24, 2013 in Uncategorized

 

running, sort of

well many may not have noticed . but my servers quietly switched back to  at first a old 227 install and then a ancient 225 install from 2 years ago. as of a few days ago
The pc that ran the server for 3 years straight stopped working , and im still not exactly sure how it broke. but it just powered off while i was sitting there and wouldn’t start up again.

replaced the powersupply and it seems to start but it stuck in a infinite reboot loop as soon as it attempts to start windows. hardrives check out and linux boots fine so  i assumed it was windows fault. i halfass reloaded windows but it does the same thing!

after a few days of hopping from box to box with outdated server files to try to keep the place half running,
i decided today to pull the drives and put them into another computer so i can get to the files full time.

so the unreal servers are all running from the pc i play on again , Witch is not ideal.esp since i cant fit all the drives in the case….yeah this pc has 5 hd’s in it currently+ one hanging out lol

im not sure what im gonna do now  stuffs running now . im gonna find aspare harddrive and reinstall  windows on it and see if i can revive the main server.i guess i cant put the time into it really.also my buter fingers dropped the hardrive on the floor as i moved it another pc so … yeah lol still seems to checkout tho.

i have other things on my mind atm…

 
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Posted by on June 20, 2013 in Uncategorized

 
Image

fun images

A collection of fun images describing what i wasted the last month doing.

Oz in flag prison

The blame pie

my barbarian typing

me being stupid pt1

me being bored so i run 12 copies of the game and joined redrum.
thats half the server max players from one pc … lol its ok i had oz’s blessing before i did this.
its like some kind of dos attack lol , think im gonna make a script to do this to any server lol.

suggested feature addition for 227

somthing i saw on my blog stats that scares even me.

zombie skating

veloras sleeping gaint [parody]

i trolled a forum so bad i think i trolled myself.
http://mcooprawks.proboards.com/index.cgi?action=display&board=intro&thread=39&page=1

 
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Posted by on June 18, 2013 in Uncategorized

 

bflags

Ok another package of flag crap. again for redrum ,
contains 19 flags
2 books
and the ut ctf flag model and skin ,
although the  ut flag is not summon able as is. and it is totally possible it will never work or doesn’t exist in the distributed package. but the mesh and texture are there.due to some glitch.
do some magic with admin set and you can probably get it to spawn.

bflags2.zip

summon bflags.belarus
summon bflags.Bolivia
summon bflags.can
summon bflags.ChinaNat
summon bflags.costarica
summon bflags.cuba
summon bflags.gayrights
summon bflags.hungary
summon bflags.India

summon bflags.lat
summon bflags.libya
summon bflags.Portugal
summon bflags.Switz
summon bflags.USAblack
summon bflags.Uzb

summon bflags.bob
summon bflags.cake
summon bflags.JBook226
summon bflags.JBook277
summon bflags.ko
summon bflags.redneck
summon bflags.ozlike

the model for the utflag is mesh “pflag”

i am really hoping to create a tutorail for making these things with a template and  instructions for popular image editing software, but dumbing it down and learning multiple software suites to make it fair to paint.net and photoshop users sounds like to much work.

 
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Posted by on June 2, 2013 in Uncategorized