Monthly Archives: January 2013

The test map: Hextown, Nostagia 2009 Edition

Hextown is a interesting re-texture of the classic map skytown.

I had the idea many years ago when i was playing  Hexen ,  a doom2 engine game on the doomsday engine in coop . I liked the look of the 8 bit textures and figured they were worth  making a unreal map with. But i didn’t really want to make a new map just to test to  see how it looks.`

I ripped the textures from hexan using some ancient map editing tools written for doom and put the textures into a new unreal texture file. now what the hell am i gonna do with this?

At the time one of my favorite  town like maps was skytown. so it made a good candidate to test the textures.So thats what i did i retextured  skytown. Back then I barely know what i was doing and half the textures came out screwed since i didnt  understand texture standards and pallates

Im not gonna make this more then it is , its just a crappy retextured version of skytown.


it includes 2  reskinned pawns that  where new at the time , or my own ideas.First is the zombie skarja from masterunreal , with blood sounds.
The second is my attempt to make a warlord into a harpy. it sort or resembled harpy  barly, but  the colors are wrong. its different never the less.

While its really just a boring test map, I enjoy playing it from time to time just because it looks like a skytown in hexen  might look . and it sort of 8 bit ish , every texture was changed, the pawns  decorations glass , water , etc it is really very strange looking.

Like others in my footsteps i also considered porting the sprites , but never bothered to try.I also had tracked down some oldskool crossbow and staff that  i planned on using from killernali.u but i never bothered to add them. I have no idea where they are now  anyway.

Will I ever work on the map again , Probably not,It’s not worth anything. Except mabye to re import the texture package now that i know what im doing. I still have the original texture source files i exported , but  unless i have some crazy retro urge again , I think ill pass on using 64×64 8 bit textures on many  future projects. they do have a great oldskool  look tho.

The utx file heretictex.utx  is include and  your welcome to use them  or re import them into another package.  But the textures are likely from hexen not hertic,I think i used  that name since I already had a hexentex.utx file  already.I bet if i hunt online i could find hd versions of these texture packages to use instead ( something to look into), But  that wasnt the effect i was going for with this map.

This map was sort or all but forgotten ,Intill I started digging tho my files to find a few  of my lost maps.I am gonna upload this one  and some others not so much for anybody else , But just to keep a copy online so i dont lose it again. Your welcome to play it but its kinda silly.  Download link


2 Good resources for props and static models

I am currently continuing working on something for the up coming holiday season, and i needed a few more models for my mod im working on , I  made some basic models in ued and converted them to meshes in the last few years but  I cant easily make  models with certin shapes easily in the editor, such as complex curves , Its just not made to be a very good model making tool.even the pros used 3dmax to make some of the  advanced shapes you see in unreal.

The kind of models i was looking for were kinda generic,  say like a  toy drum or box, I dont want to spoil my project yet until december , so i wont go into to much detail about that now.

But my search online usally ends up with sites like turbosquid , sites that want to sell you ready to use models for scenes. I dont want to spend any money , honestly im broke…, I just need some royalty free models to use for a project, So my search  for a drum brings me to a forum, that links back to the site ,

ShareCg contains free models and textures  in every consevable format, including the  format im looking for OBJ, a  few filters later and im left with 116 pages of free obj models , mostly with Unrestricted  or non commercial use only limitations. you need to have a free account to register , but bugmenot has that covered for you.

needless to say I spent the rest of the night opening about 40 tabs worth of models that looked interesting.Why obj you ask  and not 3ds?, Well the new 227 patches allow the use of static meshes and the format they  can be imported in is OBJ, so now that 227 is here you can use the abundant collections of light wave files online to give your maps that finished look.

I imported a ton of static meshes  when i was working on the 227 version of the hallowspire, Mostly from other games ( umodel>milkshape>obj) and they really make the map stand out from the usual decorations.

what you can also do  if if you happen to own sketch up pro, you can use the online 3d warehouse feature to import any  model from the “collection” into sketch up and use the export obj option to output a compatible unreal mesh

Now to make this even better. You have a static mesh of your new prop and you new 227 map looks sweet,But  227 also offers the ability to convert static meshes to brushes! So You can take that obj mesh you just imported and convert it to a brush , Then export the brush as a t3d file , And use meshmaker to turn that into a vertex mesh for any other version of unreal to use.

This is slightly more involved then i am making it seem , you need to sub textures and strip the exported brush of 227 flags , so now becuase of a  simple feature in 227 , a entire collection of models and props becomes accessible to users without modeling experence or expensive tools.


Posted by on January 6, 2013 in Uncategorized