i have been working on and off with various projects
stuff i worked on in the last month:
-some client mods
-made a creeper for unreal using minecraft model
-made a very shitty spider using minecraft spider model
i have been working on and off with this when i get ideas.
sometimes you have a freeplay server and want to let players teleport to each other,
but dont want users to teleport others around randomly and disrupt everyone.
so we borrow a solution from a minecraft mod:
/tpa <id> request teleport to a player
/tpahere <id> request a player to teleport to you
/tpaccept accept a request
/tpdeny deny the request
/tp commands on all my unreal servers available to all players.
I added ending control into my mutator now
when server /player try to end the level, the mod can control if thats allowed
if it is allowed , it will test if the next level is loadable, if it fails it will not try and end into a broken map.
if it fails 3 times in the same url , it switches the map into a working map , nyleve.
the way its written now it can be easily be expanded to stop individuals from ending the map
as well as modifying the target url in the progress..
I built a special build for 227i that utilizes a sql database class to store some admin/player data.
currently just for testing.
– exit/restart handling
added some check for “admin exit” that overides the behavior from non console requests.
calling “admin exit” results in a countdown , at witch time the server closes database , saveconfig etc, and calls restart or exit, optionally. the countdown can be interupted by any admin of the server.
– hook mutator
mutators now have argument handling
you can use the operators
“unrealshare.lowgrav map=nyleve,02village” allow mutator only in this maps
“unrealshare.lowgrav map!=nyleve,dark” disallow mutator only in this maps
“unrealshare.lowgrav” mutate all maps