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Category Archives: mapping

Csejte Castle HerdCoop Map Pack Updated!

The mammoth Csejte Castle map pack by ViViDy and Team Herd Coop has been recovered in an updated form: 14 out of 33 maps in the set have received bug fixes, and, as I was told, some of these fixes came from ViViDy himself after Newbies. Enjoy the full up-to-date pack.

Download here or here. (144 MB RAR)

Full Description from ViViDy – Google has flagged Geocities.jp for some reason but I didn’t notice any issues. Still, proceed when properly protected.

Previous post by Bob

Platform: Unreal 225+

Compression: RAR

New Music: yes

New Sounds: yes

New Scripts: yes

New Textures: yes

Release Notes:

Csejte Castle Map Pack

Size: 430 MB unpacked

Features:

– huge medieval castles

– space & TRON maps

– 33 huge maps (actually not 35 as stated previously) set in a variety of locations

– detailed BSP & custom art

Image

Part 1: The Prologue

Cave.unr

Csejte Prologue One, On a Dark Caves

Team HerdCoop

Caves#start?peer

Caves.unr

Dark Cave City

Team HerdCoop

S-castle#start?peer

S-Castle.unr

Princess Skaarj Castle

Team HerdCoop

Csejte1#start?peer

Part 2: The Main Campaign

Csejte1.unr

Csejte1 Cachtice Route

Team HerdCoop

Csejte2#Castle?peer

Csejte2.unr

Csejte2 Cachtice Castle

Team HerdCoop

Csejte3#Castle_in?peer

Csejte3.unr

Csejte3 Csejte Castle 1F

Team HerdCoop

Csejte4#Castle2F?peer

Csejte4.unr

Csejte4 Csejte Castle 2F

Team HerdCoop

Csejte5#Castle3F?peer

Csejte5.unr

Csejte Castle 3F

Team HerdCoop

Csejte6#Castle4F?peer

Csejte6.unr

Csejte6 Csejte Castel 4F

Team HerdCoop

Csejte7#Castle5F?peer

Csejte7.unr

Csejte7 Csejte Castle 5F

Team HerdCoop

Csejte8#epilogue_bridge?peer

Csejte8.unr

Csejte8 Epilogue bridge

Team HerdCoop

Csejte9#revenge?peer

Csejte9.unr

Csejte9 Village of ruin

Team HerdCoop

Csejte10#rValley?peer

Csejte10.unr

Csejte10 Valley Route

Team HerdCoop

Csejte11#Cliff_that_rises?peer

Csejte11.unr

Csejte11 Dark Cliff

Team HerdCoop

Csejte12#rises?peer

Csejte12.unr

Csejte12 Secret Passage

Team HerdCoop

Csejte13#start?peer

Csejte13.unr

Csejte13 Airfield in the Csejte

Team HerdCoop

Csejte14#Escape?peer

Csejte14.unr

Csejte14 Base Camp

Team HerdCoop

Csejte15#Csejte15?peer

Csejte15.unr

Csejte15 The way of a deep valley

Team HerdCoop

Csejte16#Csejte16?peer

Zone0#Csejte16?peer

Csejte16.unr

Csejte16 Loophole

Team HerdCoop

Csejte17#start?peer

Csejte17.unr

Csejte17 Three Cliffs

Team HerdCoop

Csejte18#playerstart?peer

Csejte18.unr

Csejte18 Long road to escape

Team HerdCoop

Csejte19#start?peer

Csejte19.unr

Csejte19 Csejte Sky Park

Team HerdCoop

Csejte20#Next?peer

Csejte20#Next?peer

Csejte20.unr

Csejte20 Sky Base

Team HerdCoop

Csejte21#start?peer

Csejte21.unr

Csejte21 Sky Base 2

Team HerdCoop

Attacked_1#start?peer

Part 3: The Detour

Zone0.unr

Csejte Another root Zone Zero

Team HerdCoop

Zone1#start?peer

Zone1.unr

Trip Zone1

Team HerdCoop

Zone2#pod?peer

Zone2.unr

Zone2 City

Team HerdCoop

Zone3#start?peer

Zone3.unr

Zone3 Azuchi Japan

Team HerdCoop

Zone4#start?peer

Zone4.unr

Zone4 Azuchi Castle

Team HerdCoop

Zone5#start?peer

Zone5.unr

Zone5 Caves

Team HerdCoop

Zone5-2#start?peer

Zone5-2.unr

Zone5-2 Caves2

Team HerdCoop

Zone6#start?peer

Zone6.unr

Zone6 Csejte Foundry

Team HerdCoop

Zone7#start?peer

Zone7.unr

Zone7 Dark Night of The Wonderland

Team HerdCoop

csejte16#start?peer

Huge, vast Japanese-themed maps, indoor & outdoor, multiple settings.

Maps created by Team HerdCoop & ViViDy, previously exclusive to their Coop server.

Despite the huge update, the maps are still beta and therefore subject to change.

 

Tags: ,

The test map: Hextown, Nostagia 2009 Edition

Hextown is a interesting re-texture of the classic map skytown.

I had the idea many years ago when i was playing  Hexen ,  a doom2 engine game on the doomsday engine in coop . I liked the look of the 8 bit textures and figured they were worth  making a unreal map with. But i didn’t really want to make a new map just to test to  see how it looks.`

I ripped the textures from hexan using some ancient map editing tools written for doom and put the textures into a new unreal texture file. now what the hell am i gonna do with this?

At the time one of my favorite  town like maps was skytown. so it made a good candidate to test the textures.So thats what i did i retextured  skytown. Back then I barely know what i was doing and half the textures came out screwed since i didnt  understand texture standards and pallates

Im not gonna make this more then it is , its just a crappy retextured version of skytown.

 

it includes 2  reskinned pawns that  where new at the time , or my own ideas.First is the zombie skarja from masterunreal , with blood sounds.
The second is my attempt to make a warlord into a harpy. it sort or resembled harpy  barly, but  the colors are wrong. its different never the less.

While its really just a boring test map, I enjoy playing it from time to time just because it looks like a skytown in hexen  might look . and it sort of 8 bit ish , every texture was changed, the pawns  decorations glass , water , etc it is really very strange looking.

Like others in my footsteps i also considered porting the sprites , but never bothered to try.I also had tracked down some oldskool crossbow and staff that  i planned on using from killernali.u but i never bothered to add them. I have no idea where they are now  anyway.

Will I ever work on the map again , Probably not,It’s not worth anything. Except mabye to re import the texture package now that i know what im doing. I still have the original texture source files i exported , but  unless i have some crazy retro urge again , I think ill pass on using 64×64 8 bit textures on many  future projects. they do have a great oldskool  look tho.

The utx file heretictex.utx  is include and  your welcome to use them  or re import them into another package.  But the textures are likely from hexen not hertic,I think i used  that name since I already had a hexentex.utx file  already.I bet if i hunt online i could find hd versions of these texture packages to use instead ( something to look into), But  that wasnt the effect i was going for with this map.

This map was sort or all but forgotten ,Intill I started digging tho my files to find a few  of my lost maps.I am gonna upload this one  and some others not so much for anybody else , But just to keep a copy online so i dont lose it again. Your welcome to play it but its kinda silly.  Download link

 
 

update

i been busy and theres not much worth mentioning going on .

i tinkered around a bit on that ulisttool thing  since i couldn’t sleep  and added some debug log support and made the default window interface more freindly for 800 x 600 users. and a bit cleaner.really want to offload more code into updatable function libaries…

Tonight i spent 4 hours working on a map , here is a sneak peek,
yes that is a 48+ room mansion , only thing thats remotely done is the building front and main stairway rough out, i have big ideas but  time will decide  how far i can  proceed, i want a open entryway with stained glass and projected light shadows..

 
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Posted by on October 10, 2012 in mapping, site news