Many years ago pcube made a mod called chatlink ,it relayed players chat between multiple servers. a few years ago , we used is for awhile and got annoyed at it , becuase people would spam nonsence from certain servers.
recently , we decided we wanted to setup some unreal > irc thingy. this lead to anothier project thats related but pending(chatlink > teamspeak bot) but in the prossess i decided to improve the bot so to speak.
-i added the the ability to send colorcodes in the messsage for each server, so each server can choose its own color.
-rewrote the chat intercepter to use gamerules instead of pawn , witch has its advantage and disavantages.
-added filtering in ini so you can block/replace chats based on content / host server name.
-some other stuff i cant recall.
add the mod to you serveractors.
summon chatlinkpro.chatlinkpro in a singleplayer game , and it will still work 😉
chatlink requires a master server to run. i currently run the only master.
while it is possible to run you own master , that requires a java server.
to join my master:
recieveport = some unused port (20622 – 29622) you need to play with this number
anyway it would be nice to get a few more servers in the group, but dont want it super cluttered.if it gets annoying , servers can choose to ignore chats from specific servers by creating a rule in the ini , blocking by server name , or player, or text etc
if it gets super annoying , i will add “chanels” for each goup of servers.
as this mess is setup , your chat also ( if i remember to run the irc relay!) is relayed to / from irc.bobisunreal.com #bobisunreal and when the teamspeak bot isnt crashed , it is also relayed to our teamspeak server.