RSS

T3d Patch maker demo

20 Oct

I made this tool a few years back in a less finished form .
it is for placing specific items in editor , for spawning in a mutator

Download
http://bobisunreal.com/publicfacingfiles/Tools/t3d%20patchmaker%20beta.exe

Instructions
– Place “unique” actors in unrealed.
– Strip bsp  , then export as t3d
– Open t3d in tool
– Tell it your “unique” actor short name (case sensitive)
– Tell it what to spawn in its place.
– Tell it a filename to save the source to
– Enjoy ready to integrate unrealscript.

Outputed script  looks like this:

if(Level.Title ==”Rrajigar Mine “)
{
actNewClass = class<actor>( DynamicLoadObject(“present1.Greeng”, class’Class’ ) );
actthing=Spawn(actNewClass,,,vect(-333.910217,443.582031,-54.000000));
actthing=Spawn(actNewClass,,,vect(2080.291016,1049.140991,138.000000));
};

Known Issues
– Somtimes breaks phrasing completly for some actors.
– Tool cant handle t3d files over a few mb (hence strip bsp first)
– Rotation is not  supported..

it some future world , this tool can likey be Totally written in Unrealscript , or as ucc commandlet, and not a exe.
log(); can be abused to export the code maybe

ill give lua source as some future edit

Advertisements
 
Leave a comment

Posted by on October 20, 2015 in Uncategorized

 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s