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more killing floor in unreal stuff

11 Dec

had this idea to port the killing floor monsters to unreal an dimported all the animated models into the game , but they need to be scripted by someone (volunteers?)

and i ended up considering porting another map , the choice was dolhouse , so i have fully ported many of the static mesh packages for use in unreal 227.

cant post the files here ,cause this is already over a gig of assets converted to unreal.
Architecture_T.utx
DepartedTextures.utx
DetailSM.usx
kf_gore_trip_sm_xmas.usx
KF-ZedCraft.u
KillingFloorManorStatics.usx
LevelSpecificSM.usx
mcaxe.u
RuralSMT.utx
Asylum_SM.usx
Characters_tex.utx
DetailSMT.utx
FurnitureSM.usx

above static mesh files available  on fb group page.

KF_Freaks_Trip_CIRCUS.u
KF_Freaks_Trip_Xmas
KF_Freaks_Trip_Halloween

project is stalled intill i can get a coder.
or until  adam has time to fishing his psk to obj

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4 Comments

Posted by on December 11, 2014 in Uncategorized

 

4 responses to “more killing floor in unreal stuff

  1. Kelly Davis

    December 11, 2014 at 1:54 am

    I’d love to code those for use as enemies in UT Bob. You are probably looking for an Unreal version but would that help you out?

     
    • bobisunreal

      December 11, 2014 at 2:51 am

      emailed you the model and resources , just make sure it runs in both if you do it. .
      also gibs are static mesh so yeah….

       
  2. Kelly Davis

    December 23, 2014 at 4:11 am

    If it’s ok Bob I’ll post a release link: http://www.forum.unrealtournament.info/viewtopic.php?f=9&t=345&p=2640#p2640
    I got these to about 95% but I just ran out of steam. A couple of the models could use carcass classes (I substituted BruteCarcass) but everything else is done. They look really good. The gib models were just too messed up to use though. A couple of the models have minor texture issues but it’s never going to be perfect importing from another version.
    Anyway it’s all yours. I’ll post you the source code stuff.

     
    • bobisunreal

      December 23, 2014 at 11:10 pm

      need the source to recompile. cant use it with unreal conveniently as is , its bound to botpack…;(((

       

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