a melee weapon for unreal D
Posted by bobisunreal on December 11, 2014 in Uncategorized
December 11, 2014 at 2:06 am
You should have it spawn small blocks that fall that take the texture of any wall you are hitting. In fact you could “mine” health and stuff from the ground.
I know you did this as a fun thing but I could see real use for it.
December 11, 2014 at 2:52 am
i wanna make a worldedit axe you can copy/paste/fill and build with but vector math is a thing…(
December 23, 2014 at 4:15 am
Let me know if you ever pursue this. I worked all that vector stuff out before dealing with the seeking deemer. The hard part actually is grabbing the texture of the thing you hit and using it on the chunkies that fly off. It can be done though, it’s just tricky.
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