I am currently continuing working on something for the up coming holiday season, and i needed a few more models for my mod im working on , I made some basic models in ued and converted them to meshes in the last few years but I cant easily make models with certin shapes easily in the editor, such as complex curves , Its just not made to be a very good model making tool.even the pros used 3dmax to make some of the advanced shapes you see in unreal.
The kind of models i was looking for were kinda generic, say like a toy drum or box, I dont want to spoil my project yet until december , so i wont go into to much detail about that now.
But my search online usally ends up with sites like turbosquid , sites that want to sell you ready to use models for scenes. I dont want to spend any money , honestly im broke…, I just need some royalty free models to use for a project, So my search for a drum brings me to a forum, that links back to the site sharecg.com ,
ShareCg contains free models and textures in every consevable format, including the format im looking for OBJ, a few filters later and im left with 116 pages of free obj models , mostly with Unrestricted or non commercial use only limitations. you need to have a free account to register , but bugmenot has that covered for you.
needless to say I spent the rest of the night opening about 40 tabs worth of models that looked interesting.Why obj you ask and not 3ds?, Well the new 227 patches allow the use of static meshes and the format they can be imported in is OBJ, so now that 227 is here you can use the abundant collections of light wave files online to give your maps that finished look.
I imported a ton of static meshes when i was working on the 227 version of the hallowspire, Mostly from other games ( umodel>milkshape>obj) and they really make the map stand out from the usual decorations.
what you can also do if if you happen to own sketch up pro, you can use the online 3d warehouse feature to import any model from the “collection” into sketch up and use the export obj option to output a compatible unreal mesh
Now to make this even better. You have a static mesh of your new prop and you new 227 map looks sweet,But 227 also offers the ability to convert static meshes to brushes! So You can take that obj mesh you just imported and convert it to a brush , Then export the brush as a t3d file , And use meshmaker to turn that into a vertex mesh for any other version of unreal to use.
This is slightly more involved then i am making it seem , you need to sub textures and strip the exported brush of 227 flags , so now becuase of a simple feature in 227 , a entire collection of models and props becomes accessible to users without modeling experence or expensive tools.