I was just over at jackal forums and read this post from kami :
I’m working on an Unreal install with a completely new structure.Right now there are 419 custom maps – size = 1.59 GB running on the server.
In total thats 1.949 GB of data.
Together with the original maps there are 456 maps running and server is still growing.
I kinda chuckled …
I have been using using a custom file structure since 2009
when i started my ah monsters server , i changed structure into larger groups ,
/nmaps / maps from the jackals map order 2010 (386)
/emaps / has maps that are extra, but in rotation(92)
/spec / has maps that extra and not rotated
/herd / this is only for the herd coop maps , (32 maps)
/ron / this folder is just for ron’s maps (111 maps)
/xcom / this is for the xcom coopertive set (37 maps)
root / the standerd game excluding deathmatch maps = 40 maps
that a total of 698 maps , many linked together… tbh here , im lazyto itlink all , I wrote a map linker and massive mapfix mutator for many of them, these days with no one around , there’s nothing pushing me to continue)
im not including a few common maps on my server such as mu maps or zora maps , since there not the kinda of map i like playing.
also to note is that i didnt include my set of monsterhunt maps that have been converted into coop maps thats another 36 maps , or the spec folder , thats another 38 maps .
(Total is 772 maps if you include all of those as well)
size of all active folders is 2.89 gb
if you include the foldesr i didnt tally up , it 3.73 gb
( this size excludes any of the original unreal files , all this custom stuff resides in a common d:\shared225content\ folder , that shared between 4 unreal installs supplying maps to 3 active servers. )