Thoughts about running coopgames in unreal tournament pt 1

27 Nov

I used to like unreal tournament ,I still think its one of the best  games ever made , its got  the right mix between system resource usage ( it will run on almost any mid modern machine very well) and its options like mutatot plus are very good.

I have been playing ut for many   years   used to have all the mods files and maps. lost alot of stuff over the years and made so many good freinds.  i get interested in things in phases so to speak , and used to play ut and ut2004 in my free time alot.was mainly interested in deathmatch onslaught and the ‘team’ based games.

but i digress….

I found unreal one day on the shelf and gave it a go and it fun in a whole differt way , you can have  or join a coop game with no mods or patches required. I loaded up unreal and saw that coop tab and gave it a go and fell in love at first sight.

at this point i would consider myself a ‘hardcore’ unreal fan , I know and have ran everything that avalible that i can get me hands on, I have collected a astounding 30+gb of maps and unreal retated content in under 2 years.I know the limitations of the game and how to makes things happen.

but unreal is a great platform –

File sizes and redirect support

in unreal most file and map sizes are small, In the range of  1- 10mb  , Unlike unrealtourament where coop maps are 9 – 40mb!!.

Downloads in ut are also unbarably slow without costly redirect servers.In unreal227 you can download over 40mb in under 3 minutes with no redirects .You can cut that time in half or 1/4  if you set up a free apache webserver on your server machine.

where asa similar download  in UT that would take 39 minutes..

The coop gametypes

unreal supports  the defualt coop game-its basic enought for casual users , but you can get  small footprint gameypes like XCOOP or jcoop . which will add massive functionality- xcoop can add mutator hooks like ut does easily

ut dosnt supoport a working coop game out of the box , theres no coop tabs to find games in. It requires a a user made mod called oldskool whick many unreal modders consider a hackjob and full of bugs by itself.  this coop game is only a base so to speak fior other gametypes and has no features  to write home about honestly . the configuration options are all over the place, and starting a coop server is less then idea since to set up mutators you need to dig places whee you shouldnt need to

almost every coop mission pack or mod made for unrealtournament requires a custom  coop subclass to function properly(usally based on oldskool). you cant simple open a map with oldskool or any cutom gametype and expect it to function like you can with unreal. This  significatly limits how other mods  like infiltration can interact and re use the maps.

also many coop packs use custom paths to avoid the constant mismatches that ut has. and therfore many coop packs wont run together


To be continued in Part 2 someday ..


also :

I find the limits of  unreal to be a pushing point – I Find out a way to  do what I want to accomplish with the limited feature set , that makes it all that more impressive. when somthing amazing happens and they say wow i didnt even know this was possible in unreal..,



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Posted by on November 27, 2011 in off topic


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