With all the compatibility options and stuff with 277h and botpack , You can at least open most ut packages in 227 . I was just thinking about a ‘easier’ way to export models from ut into ue1. After thinking about what was said about 220 scripts in 225. aand how i fixed mod , It occured to me that you could open ut whatever mods in 227h with the botpack addon , and do ucc export ( for defualts and guidelines) ,`
Create a proper subclass of your acter/ weapon whatever unreali etc.. , Dump in the exported defualts/ code via paste comment out (or not) and delete the botpack references (tounamentplayer ./ tourmantweapon) , Recompile and save, Leaving only the model/resources in the file , and removing the references to botpack. -u227 has delete class!
This is a possible subsitiute to using umodel / utpt / whatever to export the model and recompile it. that usally time consuming having to add all includes / imports for skins and crap , guessing multiskins , or jerking around with import commands in ut.
I didnt test but mabye i will next time i need to import stuff ,
i usally take the route of utpt / umodel / ucc as unrealed has stupid bugs and crap in the script editor etc , like not saving scripts and dosnt have all the fancy features like structure lines and highting..
– I am by no means a expert on the subject ….