yeah well i havent posted anything in a bit here,
I been kinda busy and sidetracked There nothing uber exciting to post about.
I havnt been keeping a eye of all the sites lately so im not entirely sure if ther anything good in progress atm.
i know i know the 225 crazy server is still not up yet , sry folks but i dont have the effort in me atm.
i have been playing on my ah server latly and stuff .
My upak server is still running for a week now with me just not having the interest to figure the maps out. the plan was to play them though learn how they work and function , and import them to 225. so far they look cool
I also fixed some random bugs!
-Auto open log narration door in coop
-Faster dispatcher timeing in coop for spacemarie spawning
-Spawn extra detenator near rocks
-Colliosion fix for the super health in the porthole for skarr players.
– Removed the killtriggers that seem to have no reason to exist)wip)
they are there since it out-of -playable area , will just add a teleport.
Triggeronly once of Forcefield lever (wip)
c##1 and c##2
Falls off ledges now kill player if they fall
i found a latge collection of skins for the leegoguy model , So there may be some effort into a random leegoguy skin mutator for unreal.
if anyone think im so awsome ( I am not!!) and wants to know wha tim doing inbetwwen posts , there is a micro blog feed on the right on this page. I will keep it mostly unreal/game related it will mostly show games/ bugfixes/rants.
– one last thing If you visit this page with IE4 or 6 , it dosent render it at all corectlly use a modern brower!