i have now got a barly functional version of gxripmut, aka samspawnv3
after overcoming the playerid issue that somehow normal playerids werent incremented at all in (playerpawn.PlayerReplicationInfo.playerid) always returning zero.I later Realizing i could use mutatenew to increment them myself on every join.
edit july 24:
RESOLVED IN NEW RELEASE***
***it really not a message board for posting bugs in others peoples mods , it just that they got in my way of a simple task and caused me to get very discouraged .( i havent touched this again in almost a month)
I wil try to not post bugs here. i hide the other player id bug post after i thought better of it. TY for your interest.
i didn’t see the point it reporting a bug that could somhow be my fault., ie mabye you were using a differnt pri/infoblock for id strorage.
I managed to get the locations to save and load , but i need to tweak the timedelays more as I am going from a dual pickup based hack that spawns phyical starts to a single mutator that tracks all players and wait times for all players using arrays.Mabye ill mess with it some more tonight it not really usable as is .