the method i used here (inventoy) is used to catch the respawn on pickup , If your gametype wont support giveitem, your screwed as of yet. looking at this and one other persons work , im hesitant to post any thing here at all. This was writing about a year ago , and really hasn’t changed too much , The fact that is in 2 inventory items shows perhaps that i built it wrong , it could be a mutator and a single pickup, but all my state-waiting bullshit( extrewmly important) has per-player vars., calling player properties every 5 ticks is not exactly wonderful either. But it just works. As it stands this mod will save a players position if there are not Falling, Swimming , Flying , or in a killzone/damagezone , Factoring the nearest pathnodes , will save about every 20 seconds, If they fall of whatever it will wait 5 second b4 tring to save there location again this it key to what this does since falling off a cliff and hitting ground would other wise result it spawnin where you actully died. and cratering or being stuck. The location , player id and player name is saved. and exists for about 3 minutes or so , Spawns every 20 seconds? 20 seconds /60= 3 saves per minute perplayer ,avg players 4 max = save actores if like 24 of so , save actors are static , and dont have any active code. if you crash out , and rejoin it can spawn you where your were ( if configured that way) if you join the gamae and somone else if already playing , it can be setup to follow them at your first spawn. saves are nonvolitile and are only limited by the lifespan of the hidden actor. if i made this in 227 i would have made the life span user configable, but 225 thinks lifespan in a constant and wont ompile any thing that changes lifespan IIRC. this is a block diagram of the original idea i cant find the original drawing to revise it. basic ideas still stand I removed shit and streamlined this AGAIN and am still not happy with it. I cant sit here for hours and mess with it over and over improving features. I have many ideas and improvments that could be added to this when I have intrest to , -Proper ut support somhow, currently it wont work asis in ut , -Respawn messages ,( they were there and were removed) -Lives/credits like in original game.(This was tested and then removed) -Making it only 1 pickup or using a seprate serveractor/mutator to track player savespots. -Properyly using destroy calls to caught player death like relicsvengence does. -hookinventory ? A ability to hook a list of giveitems onto the respawn checker. But it works as is , so why mess with somthing thats not broken? This mod kinda gets changes whenever I feel like it , So you can use it but mabye check back sometimes for random feature updates. Read the readme of whatever I called the included text file for install/usage info.